There are 3 ways to win:
1) Demolish enemy tower (down to level 0);
2) Build up your tower to the level specified in the victory conditions;
3) Gather the specified amount of each resource type.
Each player has a tower and a wall. The wall takes damage if the card does not target the tower
directly. The wall serves only for protection, hence is not that valuable.
There are three kinds of resources in game: ore, mana and troops. You will need them to play
cards. In game there are cards of three colors: red, blue and green. Each card costs only one
type of resource, according to its color. The cost is specified in the bottom right corner.
Red cards require ore. They usually raise the wall level.
Blue cards require mana. They usually serve to build up the tower.
Green cards require troops. They are usually used to deal damage to the opponent.
Players gain as many resources of each type per turn, as the corresponding source level is.
Mine - gives ore in quantity equal to its level each turn.
Monastery - gives mana in quantity equal to its level each turn.
Barracks - give troops in quantity equal to their level each turn.
Each card does what is written on it.
Game interface:
Your character's tower, wall and sources are always on the left, the opponent's ones - on the
right.
In each of three cells in the top left corner resources are displayed. It is the quantity of
resources that you gain each turn. The number in the bottom right corner of the cell is your
current balance of a resource. It is as much as you can currently spend.
Each turn, you play a card, then draw a card. If you can't or don't wish to play any card, you
may discard one and then still draw.
To discard, click the 'minus' button in the bottom left corner of a card. If you play a card,
the resource amount written in the bottom right corner of the card will be withdrawn from your
balance according to the color of the card. The card's color is faded if there are not enough
resources to play it, but such card can still be discarded.
Bets are available from 3rd combat level
Tournaments
There are regular blitz-tournaments hosted in the Empire’s taverns.
All tournaments are single-elimination and begin every 30 mins. After each victory participants
will receive reward in gold. The reward will increase with each subsequent victory.
Card game playing time is limited by 10 mins and players have 20 sec to make a turn. If time runs out, the player with the higher tower wins. If the towers are equal, the player with the higher wall wins. Start parameters and win criteria are the same as in the
Empire
Capital.
The winner of each tournament will get a corresponding achievement in the hero profile.
The details of the tournaments are listed below:
|
Tournament's name |
Amount of participants |
Cost of participation |
Total prize |
Duration |
Time of the start |
1st place |
2nd place |
Semifinals |
Quarterfinals |
1/8th finals |
1/16th finals |
1/32th finals |
1/64th finals |
|
Gamblers League |
64 |
1,000 |
21,000 |
10,333 |
5,000 |
2,333 |
1,000 |
333 |
|
|
under 60 mins |
ÕÕ:00 è ÕÕ:30 (when there are no other tournaments at this time) |
|
Golden Deck |
128 |
2.000 |
72,571 |
36,000 |
17,714 |
8,571 |
4,000 |
1,714 |
571 |
|
under 70 mins |
00:00, 11:00, 15:00, 21:00
every day
|
|
Sunny City Cup |
256 |
2.000 |
127,500 |
63,600 |
31,500 |
15,500 |
7,500 |
3,500 |
1,500 |
500 |
under 80 mins |
12:00, 18:00 every day |
You can sign up for the next tournament in the
tavern