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AuthorPossible Inventory problem solutions
I don't know about you, but I have daily problems with inventory space.

I need to have (in my dreams :) ):
- GH, MH, H sets
- some enchanted hunter arts
- Steel set, SoM
- min art set (3 arts or other 2 arts + Luck drink)
- enchanted arts (SoM, Longbow, maybe some Steel armors)
- Thieve set also is an option (i.e. buy now for later use)
- about 10-20 arts for business (enroll + sell, or buy cheap and sell)
- also for renting service you can have absolutely all arts
- when you repair or enchant you need to have 1 free slot (yes, it is a problem - I often have to sell out arts just for that one, because sometimes you don't notice that you have full inventory, when someone withdraws item and you buy new for enrolling)

So, from my point of view, you have to have at least 100 slots in your inventory if you want to do full business in this game (don't forget that this is the Lords of war and MONEY game).

Some thoughts:

1.
Buying Estate is the only working solution for now, but it is too expensive (pay 2 millions for additional slots?).
Moreover, only several players can have Estates.

2.
One of the most simple solutions would be creating additional character just for warehouse purpose, but the game rules prohibits that (read 3.9. and 3.11. subsections):
https://www.lordswm.com/help.php?section=5

It would solve the inventory problem.
Warehouse characters could be allowed this way:
- only one Warehouse character can be made per account (you can have 1 main and 2 multies and one of those multies can become warehouse character).
- only main can make transfers with Warehouse character
- any player can be transformed into Warehouse character, for example going to "Warehouse office" and buying the licence (for some not too crazy price, like 50000 gold).
- Warehouse character can no longer do any battles or other game parts (like gambling, roulette, enrolling, selling, buying, etc.), he can only do transfers with main character.
- the transformation to Warehouse character should be permanent

3.
There could be Warehouses in Clans.
For example, this way:
- you can have only 1 slot on every guild (+5 slots in War guild)
- you pay 5000 gold (one time fee) for that slot (25000 gold for 5 slots in War guild)

Or this way (I think this is better):
- you can have 5 slots, but only in one ordinary guild (for 25000 gold)
- additionally, you can have 10 slots in War guild (for 50000 gold)


4.
Warehouse potion
Cost: 5000 gold
Effect: +5 inventory slots for 1 month
(several drinks are cumulative)


Please modify these suggestions or add new ideas.
(or say -1 and explain why :) )
I think advertising for illegal solutions (2) is not advised.

You may also simply entrust friends with your artifacts. Sending them the artifacts for 99 days, 0 battle - and when you need your set you drop them a PM and they return them to you.
for Robai:
(2). There is a reason why warehouse as additional character is prohibited. If admins wanted to give more inventory space they would have just increased the inventory of each character, rather than making turn-arounds to allow external "warehouses". Wouldn't this be the most natural "solution"?

(I feel what you suggest is like scratching your right ear using the left hand...)
Sending them the artifacts for 99 days, 0 battle - and when you need your set you drop them a PM and they return them to you.

Or you can just send it for 99 days, 0 battles AND with recall in 0.1 days. Then you can take back your set any time you need it, without having to synchronize with your friend (He will have to accept the receiving them only)
Why you are talking only about 2. suggestion?
Maybe 2. isn't good, forget it (but it could be useful for players, who created wrong character and later abandoned it, but now they could transform them into warehouse characters)

There are 3. and 4. suggestions too (even 5. below).

5. It could be Warehouse buildings in each (or some) locations; you can place your items there for some price, for example:
- one item for 20 gold per day
(as in Estates, you can put or withdraw your items only when you are at that location)


I think that sending item to other player (when you specify 1 gold) won't free more space in your inventory.
Also I'm not sure if renting inventory is legal.
- GH, MH, H sets
- some enchanted hunter arts
- most litter. for now GH is of some use only, until the BeastSlayer set will be introduced. basically you need slots for TG set+full (18 items)+minart (3-5 items)+GH\BS set (9 items) which is total 30-32 items. some garbage to add - more than enough space for everything.
clan warehouses are said to be introduced for land-owning MC (on ru so far), but they will be for the clan use only.
I think that sending item to other player (when you specify 1 gold) won't free more space in your inventory.

it does free space when you transfer to friends to rent, so you could even send it to them for 0 battles and 0.01 days as long as they dont send it back

also from the other side, if your inventory is full, then they literally can't send you the item back also
+1 like the idea. but even if admins do implement something like this, it will probably cost alot, and there would be a diamond option so they can make money off it.
i think it's a pointless idea.. why? because the only purpose is to increase inven space .. now if that was desired by admins, why go to the effort of designing a "warehouse character" system instead of simply increasing inventory space?
for Hellfalcon:
- if you need only total 30-32 items in your inventory then please store my 10 items, can you?
I would even store 1000 items if it could be possible (for some business matter, i.e. for making some monopoly).
I believe that some players don't need much space, but some other player has much bigger needs (it depends how you play).
I can't have simple hunter set now, but I really need it, because with this set you get less experience than with MH or GH sets.
This is a strategy game and we want to be able to use various strategies, i.e. inventory space problem excludes many interesting strategies.

And for business matter we have inventory absurdly small (any monopoly is out of the question in this game, i.e. there is no Money part in this game at all from my point of view).

By the way, I asked if it is legal to store items in other players' inventory:
https://www.lordswm.com/forum_messages.php?tid=1885320

for moki-:
Have you read 5th post?
I mean why you still talk about 2. suggestion?

And yes, the purpose of those suggestions is to increase inventory space, because many players really need it.
You forgot that it would not be free!
(let it be high price, but not 2 millions as in Estates case)
Those ideas are not pointless as you say, because more variety in this game would extend this game.

And why are you against "Warehouse potion" idea?
And why do you think that "Warehouses in Clans" is a bad idea?
Looooooooooong time ago, somebody sugguest increase inventory slot. After that, admin add this build:

Cache
These chambers, hidden in the inner castle walls, increase the inventory by 10 more items.
Required level: 14

Why dont u sugguest lower the required combot level? :)

With this building, u have 55 inventory slots, but still lower then number u wan. But better then nathing right? :)
Looooooooooong time ago, somebody sugguest increase inventory slot. After that, admin add this build: ing :-S
Lords of War and MONEY as you said. In the real world, warehouse space is a real concern. You must choos what to have in stock and what not to have. You must choose how much spare space to have for high rotation items. Why take out the challenge of managing your money?
In the real world, warehouse space is a real concern.

In real world there is no problem to store 100 weapons (unless your want to store 100 tanks :) ).
Just one warehouse is more than enough for that and renting warehouses isn't usually expensive.

Why take out the challenge of managing your money?

There is no challenge at all, because you don't have free space in your inventory for that, which means that you can forget any grand business in this game.

Moreover, the inventory size is so small that you can't have various weapons for many interesting battle strategies.
The same weapon can have different enhancements, so you could have 4 types of Sword of Might and use the proper weapon for specific battle (it depends on how much you can afford getting xp, how much cost per battle you can afford, etc.).

I think there should be no inventory limit at all, i.e. you should be able to buy additional space for some price.

For example:
1st level of inventory bonus = +5 slots = 5000 gold
2nd level of inventory bonus = +10 slots = 5000 + 7500 = 12500 gold
3rd level of inventory bonus = +15 slots = 5000 + 7500 + 11250 = 23750 gold
...
i.e. every next level costs 50% more gold, but no limit.

You can start with 10000 gold (or other amount, but not a million of course) if you think that it is too cheap.

Players who don't need that space won't buy it and save the gold and everybody will be happy.
for Robai:
if you need only total 30-32 items in your inventory then please store my 10 items, can you? i can't because i have TG set+full+2 min sets and i am on anti-faction (totally 27 of 30). if i were on demon faction, you'd be welcome, but that would have cost you a lot
the empire should build a bank for people to save items or borrow money !
(with a little tax of4c)

so u can do big business with large depot or otherwise nothing !

at the meanwhile, a wise thief can rob the bank to become a millionaire (if not catched by police) in 1 day !


:)
In real world, if you need that much space to storage weapons, you might be identified as a dangerous arms dealer :)

Seriously, if hunter set give you what you need (less experience in combat) why do you need a full MH and GH (and maybe thief) set?
Seriously, if hunter set give you what you need (less experience in combat) why do you need a full MH and GH (and maybe thief) set?

Strange question.
Any set (H, MH, GH) you can use because you want to have high damage and high initiative when you want to beat hunt records.

If you feel that you can win hunt with H set then why use MH set? (save the gold and don't get much xp)

If hunt record is very hard then you will use only GH set for that (or MH set in some special cases).
If you feel that you can win hunt with H set then why use MH set? (save the gold and don't get much xp)

And also save 9 spots from inventory space.

Any experienced player should know what kind of set need for his hunts according to his level. Ex: i realize that MH set is weak when i use it at my lvl 11 hunts, so i drop it, i focused on GH set.
well, the subj of this topic is that TC is just too heavy overwhelmed with items - usually by the time people get 10 LG they have 14th CL and a cache to store the stuff, and surely on 10th+ CL you won't be keeping H set and GH set for hunts. so get extra levels and get rid of the unnecessary items, or buy a house and work on it - you of many people on this server have an opportunity to do so.
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