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AuthorSingle Portal
The crystals of time - one of the greatest discoveries of Imperial magical science and one of the most incomprehensible mysteries of modern times. Nowadays, few people remember how it all began and how the very first temporal rift appeared. Was it a consequence or the root cause of these crystals? An eternal enigma that still puzzles the greatest minds of the Empire. The first of countless conundrums that multiplied continued to multiply over the years, tangling ever new hypotheses and theories. It would seem that each one of them should have inched closer to the long-awaited solution, but for some reason, they just diverged further and further away from it. As if time itself was resisting this. Or perhaps his perception was based on fundamentally flawed judgments. These thoughts haunted the court magician for the entirety of the festivities. He hardly left his laboratory, completely immersed in preparing the opening of a new portal of time. And when another of his gargoyles finally rushed into the distance, carrying away the last of the enchanted essence gems, Abu-Bakir’s gaze fell on the newly animated obsidian sculpture sitting before him. A message scroll sealed with a magic seal suddenly appeared in the sorcerer’s hand. Perhaps a fresh look from the side will be able to catch what his own, limited by the already established perception over the years, misses time and time again…

Lords and Ladies, the portal of time is once again open and the secrets of the mysterious past await the inquisitive and brave who are ready to accept their challenge. Anyone from the 5th combat level can join the scientific expedition to the past to ensure its protection. The main thing is to remember that traveling to the past can have irreparable consequences in the future, try not to make mistakes!


Features of the Portal of Time:
1) Lords and Ladies of combat level 5 or above are allowed to participate. Only shop artifacts are allowed. Enchantments have no effect. Battles against weak opponents are available with any equipment, however, enchantments have no effect either.
2) Character talents, faction skills and unique racial abilities have no effect, and neither can you take your army into the battle nor cast learnt spells.
3) You can only recruit creatures into battle that have been found at the Empire’s facilities, and their improvements. Crystals of time are required for recruitment. A minimum of 250 crystals is required for access to the portal and will be issued to everyone wishing to attend.
4) Creatures in your army can be combined in any way you wish, and they can belong to one or more factions.
5) When recruiting creatures of different factions, morale is decreased. However, building the "Hall of Unity" prevents this penalty.
6) To cast magic spells, you must unlock the appropriate magic guild. All spells from each magic school are unlocked at expert level.

Searching for magical essence gems:
1) Magical essence gems can be found in the vicinity of all the Empire’s facilities. Their locations for Lords and Ladies of different combat levels are unique.
2) At midnight each day, the magic gems locations will change.
3) The search is available at the map facilities, and takes a certain amount of time, after which it will be possible to attack the guards guarding them.
4) With each new search, the search time will increase. The search time will be reset upon a victory against any of the guardians of essence gems. Overall search time has been reduced significantly.
5) New! Before starting the search, you can find out the faction to which creatures hiding at the facility belong to.
6) New! After discovering the guards, three combat options will be available from simple to difficult with a corresponding graduation of rewards.
7) New! Defeating guards will provide from +0.1 to +0.3 Hunters’ Guild points and from 1 to 3 magical essence gems of the defeated creatures.
8) Important! The combat will take place in a special format against a group of found creatures and their leader with the participation of the Lord’s or Lady’s own army. All talents and abilities will work in full in these battles. Any equipment is allowed without restrictions on enchantments (FFA).
9) With the help of the obtained magic gems, it will be possible to unlock the corresponding creatures for recruitment in the time portal.

10) By collecting a certain number of essence gems of a single creature, it will be possible to upgrade this creature from two to four times depending on the faction it belongs to.
11) The final improvement will provide access to a great creature that cannot be found in the expanses of the Empire. The cost of recruiting and the abilities of the great creatures are known in advance and can be explored on the gem management page.
12) The number of collected creature gems is limited and can not exceed 30+[number of completed stages in portal] * 5.

Expedition details:
1) The battles against the expedition’s enemies will take place in a solo format.
2) New! There will be a total of 80 battle stages available on the expedition map.
3) New! Each day 10 battle stages will open up until the 80th stage inclusively.
4) New! Each battle stage will offer three opponent options to choose from: standard, increased, and reduced difficulty. Defeating a difficult opponent can bring up to 12 event points. Defeating a standard opponent can bring up to 8 event points. Defeating an easier opponent can bring up to 5 event points. Each completed battle subtracts 1, 0.66 and 0.41 points respectively with constant rounding up.
5) Important! The type of opponent and key combat features of each phase are the same for everyone, but the composition and strength of opposing armies may vary for every Lord and Lady;
6) Important! To advance further along the expedition map, it is enough to defeat any of the opponents. If necessary, and if there is any remaining opportunity, it will be possible to return and improve the result at any individual stage. Nonetheless such battles will be subject to a limit on the number of crystals corresponding to the selected stage.
7) Important! After 12 defeats at any battle stage, battles against normal and difficult opponents will become unavailable, and it will only be possible to fight against an easy enemy, receiving the minimum number of event points of 1 as a reward.
8) New! At each stage there will be an opportunity to search for a new opponent. When activated, all three proposed opponents will be replaced. This can only be used before any battle has been conducted at the specific stage.
9) New! Defeating the expedition enemies can bring gold, diamonds, guild points, creature armaments, Mercenaries’ Guild elements, scrolls of calling for Leaders’ Guild troops, parts of Leaders’ Guild creature stacks, fragments of unique artifacts, as well as crystals of time for increasing the portal army.
10) The favorable arrangement of stars in the sky to keep the portal open will only last 11 days through January 30 inclusively;
11) The Empire will reward all worthy expedition participants who manage to defeat the opponent at battle stage 12 with a special Worldwalker trophy artifact and a corresponding unique achievement. The durability of the artifacts will depend on the number of event points gathered.

And in order to emphasise the special importance of this expedition, the personal successes of each Lord or Lady will be further rewarded with parts of special artifacts:


Successful military clans and distinguished Lords and Ladies will be specially rewarded:
- Important! Rewarding will be based on the final ranking of clans, where the final result will equal to the sum of event points gathered by the Top 100 Lords and Ladies of the clan.
- All unblocked Lords and Ladies of successful military clans will be rewarded if they bring at least 400 points to the clan!
- Important! If a Lord or Lady leaves/is evicted from a military clan, the clan loses all the points the Lord or Lady gained for that clan. If the Lord or Lady joins a clan, all the points they gained during the event in any battle will be transferred to this clan.
- It will be impossible to leave one’s military clan on the last day of the event and before the award ceremony.
- From the second day of the event and onwards, military clans may admit no more than three players per day.
- Important! Lords and Ladies who gather 400 points will not be able to join any military clan until the event is over.

Extremely important! During this event, the "Battle Exhaustion" system is in effect. Starting from the 15th turn of any battle, the Lords’ and Ladies’ Talent 'Mana recovery' will cease to function. The same will hold for the abilities 'Life drain' and 'Battledive' for the units in the Lords’ and Ladies’ armies. Additionally, all enemy units will gain the ability 'Attentive', and an increase in initiative and speed. Notifications corresponding to this exhaustion will appear as a warning 1 turn before and at the onset of exhaustion.

Reward for active members of top-ranking military clans:

Clan rankRewardGlory
1
25
23
30
114
37
5
1,500 
2
18
16
30
114
37
5
1,300 
3
13
16
30
114
37
5
1,100 
4
16
30
213
114
37
4
1,000 
5 - 8
14
30
213
114
37
4
900 
9 - 13
12
30
213
114
37
3
800 
14 - 20
30
213
114
37
103
3
600 
21 - 30
30
114
103
130
2
500 
31 - 45
37
103
130
2
400 
46 - 60
103
130
1
250 
61 - 75
103
1
100 

Personal reward for the best 5,000 Lords and Ladies based on the event results:

Lord/Lady rankReward
1 - 50
25
23
30
114
37
51 - 100
18
16
30
114
37
101 - 200
13
16
30
114
37
201 - 400
16
30
213
114
37
401 - 650
14
30
213
114
37
651 - 1000
12
30
213
114
37
1001 - 1500
30
213
114
37
103
1501 - 2250
30
114
103
130
2251 - 3000
37
103
130
3001 - 3750
103
130
3751 - 5000
103

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Onwards to the secrets of the past!
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