The majestic throne room of the imperial palace. It had been a long time since its walls had welcomed so many of the Empire’s loyal Lords and Ladies at once. It seemed as though there were many more of them here than this place could possibly accommodate. And yet they were all here, immediately responding to Her Majesty’s exclusive call. Young and ambitious, whose gazes were filled with enthralled admiration. Experienced ‘old-timers’ whose sight concealed an icy calm, as if they knew exactly why they came here. And of course, there are groups standing separately from each other, marked with the coats of arms of renowned military clans. Their glances conveyed both mutual respect and contempt in equal measures.
At a certain point, the shadow of Lady At’Araxia, the discreet protector of Her Majesty, shimmered in the far corner of the hall. The cacophony of those present promptly began to subside, anticipating the imminent appearance of the Empress herself. Finally, the door to the council hall swung open, and the ruler of the Empire walked out with a commanding and confident stride. With Grammith and Abu-Bakir following her steps. The first one’s face looked extremely intense as if he didn’t fully approve of the decision made. The second one radiated with an inspiring excitement. Against their background, behind one of the column’s shadow, another gloomy silhouette appeared. There was no doubt that it belonged to Councilor Feurlis. The general alertness of those present soared, but as soon as the Empress began her welcoming speech, not a single trace of unease remained. Her words were captivating and uplifting, although she has not said anything special: a little about the heroic past, the glorious present, and of course, the great future. When she spoke about the current challenges and threats, the most dangerous of which came from the expanses of the Great Steppe, the actions of the court magician behind her had caught everyone’s eye. They were reminiscent of a magical ritual preparation. Quite familiar, yet also incorporating something new. It was a ritual of transformation interspersed with elements of space distortion. A strong presence of magic began to be felt in the air, and soon bluish-purple hues of swirling currents emerged enveloping everything around. Deep in their subconscious, the presence caused a slight wariness, but the mind was too absorbed in Her Majesty’s speeches to properly respond to the possible danger.
Meanwhile, the Empress got to the point of what her warriors had to accomplish. Finish what was started? Upend the foundations of the wild steppes once and for all? The wording is too vague to encapsulate the end goal. The mind demanded more details, but before it could come to its senses, it was pierced by the concluding instructions of the ruler: “May you be graced by strength and… WRATH!”, in just one moment, her beautiful velvety voice turned into a menacing roar, and her majestic face acquired the features of a wild beast, which rushed forward fiercely, gnawing at the very consciousness, bound by blood-red chains of magical currents that just a moment ago were so enthralling. The surroundings began to plunge into a somber haze, flashing depictions of a young orc challenging a tyrant who is shrouded in darkness, and then of him again, but already mercilessly crucified over a battlefield strewn with the bodies of the fallen. At that moment, an inner flame flared up. Unbridled wrath - and nothing more! It burned the soul down and continued to blaze, becoming an integral part of it. The pain suddenly went away. The purpose became clear. The landscapes of the Great Steppe appeared before the eyes…
Lords and Ladies, Her Majesty the Empress personally summons each and every one of you to contribute to the final victory over the threat of the mad tribal khan and his horde. You are tasked with leading an army of tribal rebels and leading them to triumph over the tyrant who rules over them! At the same time, don’t miss the rare opportunity to get acquainted with the combat tactics and traditions of Tribals of the Wrath tribe.
Combat briefing:
- Lords and Ladies of combat level 5 or above are invited to participate.
- Permitted ammunition – shop artifacts, enchantments have no effect.
- The use of a personal army is not possible, instead, an initial castle and troops of the Tribal Wrathmasters will be issued under the command of each Lord or Lady.
- Selected talents, magic schools, and racial abilities don’t work, however, the tribal wrathmasters guarantee full access to their abilities and talents.
- It is recommended to have a few parameter points of Knowledge in order to be able to efficiently wield the available Rituals.
- Tribal Wrathmaster faction ability – “Tribal Spirit”. Their class feature allows them to increase or decrease the amount of Spirit points they accumulate when using rituals, depending on their attack and defense parameters: (Lord or Lady’s attack - Lord or Lady’s defense) * [faction skill level] / 10. If the defense parameter is greater than the attack parameter, then Spirit points will be subtracted.
- The amount of damage absorbed by Spirit points for this Tribal class is (15 + [faction skill level] / 2)%.
- Unique talent – “Absolute Rage”. All commanded troops with “Tribal spirit” ability gain 300 spirit points at the start of combat, gain additional 2 points of speed on the first turn, and they accumulate and lose spirit points 50% faster.;
- In addition, the tribal wrathmasters have access to a unique talent tree for mastering rituals:
- The main goal of the campaign - lead an army of rebels from the Wrath tribe and with their help bring an end to the tyranny of the tribal khan.
- A total of 60 battle stages will be available on the event map.
- To successfully complete the main campaign (battles on the event map) you will need to buy new buildings in the castle, hire new creatures and equip them with armaments infused with wrath.
- The secondary campaign goals will be presented in the form of battles for silver, for glory points and the search for creature armaments.
- New! Battles for silver will be held according to the rules of rapid raids - updated ambushes on a new type of battlefield format. Enemy caravans will act as opponents in these battles. The gained silver can be spent on improving your own castle and recruiting new troops.
- The battles for glory points will take place against enemy armies, holding nearby local settlements and castles. Battle glory points increase your authority among the tribal wrathmasters and affect the base growth of creatures. The higher your influence and glory - the more troops you can hire and the higher the hiring limit.
- Battles to find creature armaments will take place in the format of hunting enemy squads of tribal wrathmasters, who remained loyal to the khan and possessed unique armaments that increase specific parameters of the corresponding creatures by +10 (initiative %, attack and defense). The sequence of battles and armaments will be the same for all Lords and Ladies.
- Important! All skill points received in battles will be credited to the Tribal faction.
- Important! Creature armaments from the Lord’s or Lady’s personal reserves will not affect the corresponding units of the tribal wrathmasters within the confines of this campaign.
- Also, for every 4 defeats during this event, one stimulating battle will become available against a small enemy army. Be careful, because the enemies are unlikely to fight honestly and will most likely call for reinforcements.
- Important! After a building’s construction, a certain number of troops will be available to you, and for every 25,000 glory a few more will be available, according to their growth.
- All battles are identical for all Lords and Ladies on all combat levels, adjusted for the difficulty factor.
- On the first day, only the initial 10 battle stages will be available. Every following day, 10 more stages will become available until the 60th stage inclusive.
- Important! At each battle stage, you can get up to 1,000 event points, however, defeats in any battles and victories in secondary battles will reduce that number. Each defeat in the main battle or secondary battle, except for the first at each stage and each type, will deduct 3 points for the main battle and 1 point for the secondary. Each victory in secondary battles will deduct up to 70 points depending on the number of battle stages completed. The further you progress through the main stages, the fewer the points will be deducted for victories in secondary battles. For example, after completing 30 battle stages, each victory in secondary battles will take away 40 points (70-30=40). To maximize the number of points in the event, it is more practical to go through secondary battles at later stages. With each completed main stage, the loss of points for victories in secondary battles decreases, which allows you to accumulate more points.
- The number of secondary battles is limited to N = 2 * (current main stage) for each type.
- New! At the 10th stage and onwards, you will be able to reset your castle buildings for 1,000 gold. If the reset is used, the next such opportunity will occur at the 20th stage and so on. The number of resets does not accumulate.
- New! A level 7 creature structure can be built if at least one of the creature structures of level 4, 5 or 6 is built.
- For the main battle victories, you can get silver, glory points, Guild points, gold, creature armaments, diamonds, troops to the reserve, scrolls of calling, parts of stacks to the reserve, as well as parts of special artifacts.
- Time allotted for the implementation of the plan is 9 days until November 19 inclusive, after which the opportunity that has presented itself will be completely lost.
- At the end of the campaign, the Empire will distinguish with a trophy artifact and a special achievement every Lord and Lady who manages to overcome the 10th battle stage on the map. The durability of the artifact will depend on the number of event points gained.
- No additional rewards other than the ones mentioned in this news is planned.
Extremely important! During this event, the "Battle Exhaustion" system is in effect. Starting from the 15th turn of any battle, all enemy units will gain the ability "Attentive", as well as an increase in initiative and speed. Notifications corresponding to this exhaustion will appear as a warning 1 turn before and at the onset of exhaustion.
During this event, you can get up to 25 pieces of the Fear Lantern and up to 20 pieces of the Heaven Ring. Don't miss this opportunity!
- The top 75 military clans and all their active members will be specially rewarded. Awarding will be based on the final clan ranking, where the final result will be equal to the sum of the gathered event points of the Top 100 Lords and Ladies of the clan.
- All unblocked Lords and Ladies of successful military clans will be rewarded if they bring at least 20,000 points to the clan!.
- If a Lord or Lady leaves or is evicted from a military clan, the clan loses all the points the Lord or Lady gained for that clan, if they rejoin the clan, all the points will be returned to the clan.
- Leaving the clan on the last day of the event and before the award ceremony is forbidden.
- From the second day of the event and onwards, military clans may accept no more than three players per day while the event lasts.
- Important! Lords and Ladies who successfully defeat the opponent at the 30th battle stage will not be able to join any military clan until the event is over.
Reward for active members of top-ranking military clans:
Clan rank | Reward | Glory | 1 | | 1,500 | 2 | | 1,300 | 3 | | 1,100 | 4 | | 1,000 | 5 - 8 | | 900 | 9 - 13 | | 800 | 14 - 20 | | 600 | 21 - 30 | | 500 | 31 - 45 | | 400 | 46 - 60 | | 250 | 61 - 75 | | 100 |
Personal rewards for the best 5,000 Lords and Ladies based on the event results:
Lord/Lady rank | Reward | 1 - 50 | | 51 - 100 | | 101 - 200 | | 201 - 400 | | 401 - 650 | | 651 - 1000 | | 1001 - 1500 | | 1501 - 2250 | | 2251 - 3000 | | 3001 - 3750 | | 3751 - 5000 | |
Let the wrath flare! |