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Author | What is going on with this game? |
https://www.lordswm.com/war.php?lt=-1&warid=1506906762
The description said the monster had unlimited retaliation, but it actually didn’t. I avoided attacking it because of that and everything eventually fell apart. Is there no one reviewing these things?
This just made me think - We're bombarded with "special donation offers" every once in a while. What are the admins even doing with the money?
The game hasn’t developed much. Alt tribal is still unplayable. All I see are useless Leg troops being created. | I wonder myself that couple of hours ago.
Of course, it's nice to be busy all the time doing events that boost different guilds and receive art parts from very nice sets, but the idea is that the game is stagnant. No new race or class, nothing to do in castles after CL 18, no new campaigns or something to continue with some guilds (smith or enchanter could be updated too) and especially nothing new at the map level, last map expansion was more than 10 y ago. At least it would be nice to implement some kind of work in common for the empire lords to build something useful in the empire (a new harbor, a tunnel into a new region etc).
Or maybe we are just too accommodated with the game and we don't see it with an outside eye | That's a bug. Sometimes, they happen.
The game doesn't really have to change that much to be interesting. You might as well ask why people play football when the rules haven't changed for decades.
If you don't enjoy the game anymore, then you should stop playing it. This is serious advice. | If you don't enjoy the game anymore, then you should stop playing it. This is serious advice.
That's an unnecessary comment. I started this thread because I care about this game. If I were bored with it, I would have stopped playing long ago. I'm genuinely curious about what's happening in terms of development. I remember when the game felt more exciting, with updates like the introduction of new classes. We've been waiting on alt tribal for a long time now. If you're already content with the game as it is, maybe this thread isn't for you. | For one, they've created a number of alt unplayable factions, which make events more enjoyable (dragon, druid, demonic knight, templar knight, deep sea etc).
Now I wonder if all the pirate monsters in the event actually had functional unlimited retaliation or if it was bugged too... | I'm genuinely curious about what's happening in terms of development.
We have absolutely no clue as to what's going on. The devs gave a few interviews about their plans (in Russian) many years ago, but other than that, we don't know what's in the pipeline (besides alt tribal, which has been in development for quite a while).
I guess I assumed that this was a thread to vent, because there's no real answer for us to give you.
As ProZyk said, events are being updated (albeit slowly) and new units are slowly trickling in. (You can learn more on https://daily.heroeswm.ru/.) The developers are indeed still working on the game - I believe the respond to inquiries related to the event on the .ru forums. | Sorry, when I say “the event”, I mean “any given event”. | playable factions have some trouble with balancing in pvp. With more factions introduced, it's just going to be more and more chaotic in terms of pvp balancing. I believe this is why they have been reluctant to introduce more playable factions, even though as you can see alt tribal has been there for quite a while. Same problem with high levels, new artifacts, level 5 magic guilds, etc... they don't want high level players to be too powerful. Otherwise any pvp battles against high level players will be a total slaughter and very hard to balance, even though it already is, but things could get much worse.
Another problem is that, new factions are only enjoyable for some players while many players won't even bother switching because of the fsp thing. And after playing new faction for a while, maybe a year maybe a few months, you might be bored with them too. Or maybe you just won't like it at all. It's not something that can attract general interest for the long run. It would only complicate things more and more.
On the other hand, introducing new factions and new units in events require much less efforts. You almost don't need to worry about balancing since most events are dynamic. They just need to fine tune some units power and that's it. You can be as creative as can be when designing new units without having to worry about pvp balancing, which is very cool. And you'll get chance to play those units once in a while.
I personally quite like the way it is currently. Continuous event play and every time with slightly modified rules to keep it fresh. And some new units every few months. Yes, as a tribal player, it would be nice if they make alt tribal playable, however I think it's not that big deal. | You might as well ask why people play football when the rules haven't changed for decades.
Well they have changed over the years, if you watch football or follow it you'd know. There are tweaks here and there almost every year.
As far as the game is concerned, I guess we just have to suck up that .com server is not the priority for the admins, hence the sloppy work most of the times. I personally liked playing CG but ELO really fcked up the matchmaking now. Events are nice only because atleast we have them, even though most are the same as before with a few things changed :)
Maybe admins can introduce something new, like a special ST, a different hunting event than what we usually have, maybe an event about MG/TG quests, maybe a few changes about CG point system, just to you know spice things up. Right now it's all just monotonous doing the same 2-3 things everyday | https://www.lordswm.com/art_info.php?id=sun_staff
For staff of Sun, on English version it says -
+1% increase of Lord's initiative per every 9 combat levels of the Lord.
Where as on .ru it says - (1% hero ini every 6th hero level)
+1% èíèöèàòèâû âëàäåëüöó çà êàæäûé øåñòîé óðîâåíü Ãåðîÿ.
Which ones correct?
I guess the English one is not yet updated | for Rengar:
Look again, what line are you reading? It's always been every 6th level so it has parity with Staff of Eclipse in this aspect, and not inferior. | It was fixed yesterday | for virtual_vitrea:
+1% increase of Lord's initiative per every 9 combat levels of the Lord.
You don’t think I edited this, so you? | for Rengar:
I know we can't get uci, but is there any way to get custom bgm like yours.
Ngl yours is pretty badass. |
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