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   Forums-->Ideas and suggestions-->

AuthorIgnore ELO in duel matchmaking
As far as I know, ELO is taken into account when pairing players up in duels. Since there are no rewards for having higher ELO, this system only punishes players with it.

1. It lowers their win rate, because they are paired against each other.

2. It makes it harder for them to even get into a duel. I got to ~1.2k ELO in duels because I play them a bit more. Most players (it seems) are in the 1-1.1k range. If there is an odd number of players signed up, I'm almost always left without a duel.
The game should get rid of ELO matching altogether.
This game should get rid of stats from CG.
The game should get rid of ELO matching altogether.

I was under the impression it is no longer used in group battles and only duels still need "fixing". Otherwise, I agree.

This game should get rid of stats from CG.

Why only CG?
Well, I would recommend removing stats from any guild that requires PvP.

As it turns out, the only such guild is CG. :P
for Another Player:
then the game would die. part of the appeal is to build your character up.


stats only help so much, look at latawica, he started out cg on level 24 35+ stats down and now he has one of the highest winrates in duel and is cg 9 after 2 years or so.

i once lost a 2vs2 game against 7kingofkings as elf and he was dark elf. he was like 30 stats lower then me and had 0 anti to ANY other faction... why? because he hit morale and luck on every unit every turn with 2 luck 2 morale and caught me off gaurd and i lost. it happens.

i agree that the "elo" system is bad because it punishes good players instead of rewarding them. latawica routinely misses out on cg duels because he has such a high rating that whenever he has odd numbers in app he gets booted. in 2vs2 it was the case that players like me who have high ratings would get paired with no stat noobs who dont know how to play whatsoever. it was so bad i stopped cg altogether. now if i do feel like playing i only play full offense builds as at least with those you can 1 shot enemy or if you are countered you lose fast. no need for wasting times with known outcomes.
then the game would die

Nah, most of the people in this game are foresters (PvE only).

I don't know about the donators - maybe PvP players buy the most diamonds
I don't know about the donators - maybe PvP players buy the most diamonds

I do not agree. The smaller donations from thousands of players collectively outweigh the impact of large donations by a significant margin.

Anyway, back to the topic. I’m conflicted about removing ELO from duels because I see both the benefits and drawbacks. On one hand, as my ELO rises, I end up matched against more “manual” players (like Caesar, Frost Ranger, etc.) who wait specifically to counter mirror users (for getting up in ranking). This setup benefits lower-ELO players by sparing them from constantly facing skilled, manual players. In higher ELO, these manual players mostly encounter each other or those who’ve climbed through mirror wins. Sometimes I think about whether I should play manually against them, or keep using mirrors, lose, and drop back to face lower-ELO players.

For my own ego, I’d like ELO removed so I can compete against lower-stats again. But for fairness, I’d lean toward keeping it. Like I mentioned, with over 25 players in the queue, I still end up facing the same 8-10 each time. Pros and cons to both sides… They should however ensure I always have an opponent, as I’d hate waiting in the queue only to be told "no participant found".
But for fairness, I’d lean toward keeping it.
It is only fair if they introduce some sort of award for having high ELO.
reward = 1000 + elo gold
It is only fair if they introduce some sort of award for having high ELO.

Why? Those with the highest ELO want the rank and are now pushed to compete against each other in skilled, manual duels, while the other 90% use Mirror mainly for easy CG points.

Pros:

- Skilled/high ELO players face each other to compete for top ranks (like Caesar, Frost Ranger at my level).
- Low ELO players only compete with other low ELO players (including new players in CG).

Cons:

- You face the same players repeatedly, meaning high ELO vs. high ELO.
- If the skill gaps between available players are too large, you may not find a match (as Lata mentioned a few weeks ago).

Reward is a high elo, gold and a big ego.
High ELO is not a reward in and of itself because the game does not reward you for it. In fact it kind of punishes you as above.

Absolutely crazy that the default pvp play is mirror, quite sad in fact.

he smaller donations from thousands of players collectively outweigh the impact of large donations by a significant margin.

This isn't true, the game relies on a handful of whales who spend thousands and tens of thousands of dollars per year. Some of these are pvp players, some are not.

Well, I would recommend removing stats from any guild that requires PvP

This would be a game killer because of the above. Also the whole game is about character building, who would bother if you get the exact same stats as noobs who play quick group battles all day everyday?
Admin mentioned once that the purpose of promotional sales is to encourage the "typical average player" to make donations. I believe many people underestimate how many average players spend money on these promotions, especially compared to the few bigspenders (whales). Fear of missing out plays a big role here. Anyways we will never know for sure :O

Absolutely crazy that the default pvp play is mirror, quite sad in fact.

What was once dominated by elite "stat beasts" is now accessible to the average player. I think it’s great that guilds are now achievable for anyone. I've never seen so many active people trying CG.

The "real" PvP still happens in wars, where skill truly makes the difference. Mirrors will never be used in such fights.
Does any ELO paring in 2x2 exist? If so, how does it work?
Check this example https://www.lordswm.com/war.php?lt=-1&warid=1502517915

LEFT vs RIGHT
1036 vs 1422
1005 vs 1252

I am afraid to sum it up:)
Reward is a high elo, gold and a big ego.

High ELO is not a reward, at least not separate to a big ego.

- You face the same players repeatedly, meaning high ELO vs. high ELO.

And this is why good players actually get less gold (and CG points!) from this system. It lowers their win rate.

What was once dominated by elite "stat beasts" is now accessible to the average player. I think it’s great that guilds are now achievable for anyone. I've never seen so many active people trying CG.
Fair point, I guess. I don't know how it is at higher levels, at CL14 the pool of players for duels is pretty small. Do you consider mirror players active in CG? I don't think I would.

Either way, I still think "good" players (high ELO) deserve a better return from CG than "bad" players (low ELO, mirror users). If ELO-based match-making equalizes their win rates, compensate them in some other way.
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