Author | Smith level 10 |
Would be nice to introduce Smith level 10 with a new feature like:
- enchant backpack with any type as backpack can be various attributes, but for example if you start enchant as a weapon it must be only that one for the rest of the slots.
or
- make random item from various artifact parts with some loss (better than the markat ratio) or if you have 80 parts from Imperial Armour, you will be able add the missing parts from any other parts.
or
- give +1 Attack or +1 Defence because an experienced Smith did a lot of hard work which require great strength and dexterity and additionally do more than 6000 repairs grant you deep knowledge about the item's advantage and disadvantage. This can be used in battles.
or
- the most wanted by me is to reduce the repair time.
The next idea not exclusively for level 10, but would be good to use your resources(ore,wood) for repair cost beside/instead of only gold. |
Smith guild is so weak, they should buff it.
Reduced time, reduced cost, 2 arts at once etc. |
Smith and enchant need a boost tbh. And preferably a guild point for getting a high level.
So +1 |
Greedy developers will not make this happen |
for Elden Lord:
If they give 1 att/def for smith/enchant max, a lot of people would pay for more diamants to get the extra point. Resulting in more cashflow. There is legit no downside as more players will start smithing/enchanting. |
+1 for smith guild extension, other than adding parameter, I would let to queue 2 items and introduce 99% smith:
lvl 10 - 99% smith
lvl 11 - +1 def/att
lvl 12 - queue 2 items |