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AuthorWitch Hunt
While the inhabitants of the Empire Capital were deafened by the roars of a jubilant crowd, blinded by the brilliance of those competing in the tournament arena, somewhere far from its walls treacherous evil never ceases to make itself known. And at such moments when it feels that all the attention will be focused elsewhere, its tricks become especially vile and sophisticated. It appears that in some remote outback, which can’t even be found on a map, an insidious witch has settled. At least, that’s what one of the fresh notices on the wall at the entrance to the Leaders’ Guild branch said. Could it be because of this witch that mysterious squads of witch hunters appeared on the lands of the Empire? Perhaps, it was not worth placing the solution to this problem on the shoulders of foreign fanatics. If they decide to help, then please they’re welcome to. But only within the restraints of the Empire’s laws, without unapproved hunts and self-willed persecutions!

Lords and Ladies, glorious Leaders! The inhabitants of one of the remote imperial villages have complained about the habitual shenanigans of a mysterious witch who appeared in the vicinity of their settlement. The folk living in that region are not very enlightened, but they are hardworking and strong. Ideally a small detachment should be sent to find out everything before any disaster happens. The Leaders’ Guild forces should be quite plentiful to solve such a task.



Combat mission details:
- Lords and Ladies of combat level 5 and above are permitted to participate.
- Only your Leaders' guild troops are allowed to confront the enemy.
- Your maximum leadership is determined by your current Leaders’ guild level.
- The battles are fought without your character, artifacts, or talents. After placing your troops you may activate auto-combat.
- You will not receive any experience or faction skill points, and any equipped artifacts will not be worn out.
- A total of 100 battle stages are available with a gradual increase in difficulty, 50 on the outward journey and 50 back again.
- Important! The composition and quantity of enemy units on each battle stage may partially or almost entirely differ for each individual Lord or Lady, but their overall strength in all cases will be approximately equal. The core features of specific battles will remain unchanged for everyone (for example: type of enemy or presence/absence of various structures, towers, monsters, heroes, landscape elements, etc.).
- Defeating each battle stage will yield a valuable reward depending on the difficulty of the combat and progress on the campaign map.
- Important! At each battle stage, you will be presented with 3 enemies of choice: standard, lesser (*) and reinforced (+). Defeating any one of them will allow you to progress further on the map and receive all listed rewards, however the amount of gold and event points received will depend on the difficulty of the opponent.
- Opponents do not depend in any way on the creatures available in the Lord’s or Lady’s Leaders’ guild reserve or their guild level.
- Important! Each attempt within the confines of one battle stage will remove 1 event point from the reward for a difficult battle. For a standard and easier battle difficulty, 0.7 and 0.5 event points will be subtracted from the rewards respectively, with a constant rounding up. In the case of victory, the number of points specified before the start of the battle will be awarded. After 10 defeats at any stage, only a weakened opponent will be available with a reward of 1 event point, where less cannot be obtained.
- Important! In the case of a victory against a standard or lesser enemy on a specific battle stage on the map, you will be able to return and fight the harder enemy, receiving the remaining sum of gold and event points minus the spent attempts.
- On the first day, only the first 10 battle stages will be available, with 10 more stages added each following day until stage 100 inclusively.
- After the first loss on a specific battle stage you will be given the opportunity to view one of the options of passing that stage for 0.2 diamonds.
- Important! During the first 10 days, an early start bonus will be in effect. You can gain +20% gold and 1.2 Leaders’ guild points instead of 1 point for each win on the first 10 stages during the first day, for each win on stages 11–20 during the second day, etc.
- Important! During this event, the manual resurrection of common Leaders’ Guild troops will be available. They will not be resurrected automatically.
- Important! After clearing the 31st battle stage, you will get a chance to reset your progress in the event, starting from the beginning again. In this case, the points scored will also be reset. The final score will be the highest between the score prior and after the reset. There will be no reward for previously completed stages. The number of allowed resets is limited to two.
- The most successful military clans and their top players will receive additional rewards based on the clan rankings, in which each clan’s final score will equal to the sum of points gained byits top 100 members.
- All unblocked Lords and Ladies of successful military clans will be rewarded if they contribute at least 400 points to their clan.
- If a member leaves or is expelled from their military clan, the clan loses all of that member’s points earned for the clan. If the member rejoins the clan, the clan gets their points back.
- Leaving the clan on the last day of the event and before the award ceremony is forbidden.
- From the second day of the event and onwards, military clans may accept no more than three players per day while the event lasts.
- Important! Lords and Ladies who scored over 400 points will not be able to join any military clan until the event is over.
- The event will last for 12 days, until July 16 inclusively.

Using your connections and undisputed authority, you can spend a certain amount of gold to recruit the help of additional common or uncommon Leaders’ guild troops. You can also take advantage of a one-time purchase of a limited number of rare or epic followers. The number of units per person is limited.

The successes in completing the assigned combat mission, beside all the other loot, can also yield parts of Fear Sickle (up to 15 parts) and Dark Dagger (up to 20 parts):


All Lords and Ladies, whose followers succeed in defeating the 15th battle stage on the map, will receive a unique achievement in their character profile. Moreover, the 5,000 most successful leaders will be additionally rewarded with Leaders’ guild followers. There will be no additional rewards other than those mentioned in this announcement.

Reward for active members of top-ranking military clans:

Clan rankRewardGlory
1
54
11
35
44
14
5
1,500 
2
38
8
35
44
14
5
1,300 
3
27
8
35
44
14
5
1,100 
4
8
35
47
44
14
4
1,000 
5 - 8
7
35
47
44
14
4
900 
9 - 13
6
35
47
44
14
3
800 
14 - 20
35
47
44
14
186
3
600 
21 - 30
35
44
186
44
2
500 
31 - 45
14
186
44
2
400 
46 - 60
186
44
1
250 
61 - 75
186
1
100 

Personal rewards for the best 5,000 Lords and Ladies based on the event results:

Lord/Lady rankReward
1 - 50
54
11
35
44
14
51 - 100
38
8
35
44
14
101 - 200
27
8
35
44
14
201 - 400
8
35
47
44
14
401 - 650
7
35
47
44
14
651 - 1000
6
35
47
44
14
1001 - 1500
35
47
44
14
186
1501 - 2250
35
44
186
44
2251 - 3000
14
186
44
3001 - 3750
186
44
3751 - 5000
186


The hunt begins!
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