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AuthorBorder Patrol
Comment from Admin (https://www.heroeswm.ru/forum_messages.php?tid=2992497&page=1#54686881):

This event features a new balancing system.
Battles will now depend on the development path you choose for Trolmon. It should result in the same battle difficulty regardless of the chosen development path.

Also, the event is made considerably easier. Up to stage 50 inclusive:
Easy difficulty was balanced with LeG 6 level and with common creatures,
Normal - LeG 7 and creatures no higher than uncommon,
Hard - LeG 9 and creatures no higher than uncommon.

From stage 51:
Easy - LeG 7 and common creatures,
Normal - LeG 8 and creatures no higher than uncommon,
Hard - LeG 9 and creatures no higher than rare.
While my troops can handle the enemies without trouble. My Officer Trolmon dies like paper, hardly passing 2 rounds :(
What's the go with Officer Trolmon? Is it good to have him wait it out for the first few rounds? I can never build the guy properly.
While my troops can handle the enemies without trouble. My Officer Trolmon dies like paper, hardly passing 2 rounds :(
for bp99:
Take in your army creatures that are favorite by AI and they will ignore your hero.
Important! During this event, the manual resurrection of common Leaders’ guild followers will be available. They will not be resurrected automatically

I think this will likely be important as it makes viable armies including common creatures which sometimes can be quite powerful
Which built did you choose? I did today 100% on wait and got to 11,7 ini. Once it died so hp went to 192.
I chose almost the same, except I misclicked once to defend and may have died a few more times than you.
lordswm.com/army_info.php?name=officer&evcrc=4329681.35fed6
I think of choosing either: army buffer, magic damage or shooter
https://www.lordswm.com/army_info.php?name=officer&evcrc=4413826.acb4ee

https://www.lordswm.com/war.php?warid=1453068035&show=N-QNalXM

dynamic balancing based on your hero is quite nice, maybe leg event will be enjoyable for once?
Any suggestions on this? Thanks!
https://www.lordswm.com/war.php?lt=-1&warid=1453142685&html5=1&show_for_all=NIRKsn04
Anybody you have started this event, please explain what does dynamic balancing for this event mean?
How good are varg riders?

At the moment my only really premium leg troop is prison guards. Not that fussed about being fantastic at leg, but if they're are op, then that helps!
u got mummies bro lmao
@Alexso

Bring 120 imps and split them into three stacks of 40 to drain all the hero’s mana so they can’t summon anything.
for Alexso:
Any suggestions on this? Thanks!
https://www.lordswm.com/war.php?lt=-1&warid=1453142685&html5=1&show_for_all=NIRKsn04

This is how I would go about it:
Lizards focus only to kill Raider. Later Lizards focus on Nomads.
Renegade magicians, split in 4 stacks, focus on killing the small stacks. Start at the top, to make room for your Lizards.
1 or 2 Satyrs.
Put the rest on Valkyries. They can cast Stoneskin on Lizards and AI will focus on them first.
for Jassi: difficulty changes based on what your hero is. Might nature chaos or holy
Just quickly browsed some sample battles from https://daily.heroeswm.ru/. It looks the difficulties are some how like chaos>light>melee? Not sure about nature this time. Don't have enough time to dig out more yet
for Another Player:
84 imps are enough for preventing summoning and 108 for any spells. :)
This type of events have been around for so long. I'm just puzzled why majority of players still went with 8-9 ini?
Victories / Combats: 30 / 35
Points: 289
Individual place: ~1,602

There are probably more than 1k players with perfect score
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