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AuthorNew Tribal Path!
The path turned out to be a long one, but a minor detachment still managed to reach the designated location on the border between the Bandit Wastelands and the Great Steppe without any unnecessary attention. Fortunately, the cleared underground passages significantly contributed towards this. It was time to begin the magical ritual.
"Do you think it was a good idea to come here?" Walord Grammith asked, expressing obvious dissatisfaction, turning to the court mage Abu-Bakir.
"It’s not me who chooses the place, it’s time itself", the sorcerer answered mysteriously.
"I won’t even ask what that means", the knight smirked and looked around warily. Abruptly, his attention was drawn to the cry of a lone raven circling high in the sky.
"Keep an eye on him", Abu-Bakir uttered while continuing to lay out temporal crystals on the ground, "He must not stop me from completing the ritual… again."
"So is this him?" wondered Grammith, placing his hand on the hilt of the sword lying in its sheath and gesturing the order to the crossbowmen behind them to keep the mystical bird in their sights.
"Not quite. Most likely just some kind of magic trick. It’s unlikely he’ll risk appearing in person", the court mage replied with a bit of contempt in his voice.

Meanwhile, everything was ready for the ritual. The crystal blade of the dagger in Abu-Bakir’s hand suddenly flashed, seething inside with the energy of unruly rage. It seems that this was the same dagger that so unceremoniously violated one of his past rituals. However, this time its power will be used in the way the sorcerer himself wishes. The raven continued circling and observing. The wizard began to whisper the incantation - and concern began to grow. In an instant, the warlord’s sword was already firmly in his hand, ready to take action in a moment’s notice. The sounds of war drums and battle surfaced in the background, coming through the thinning veil of space and time. They seemed painfully familiar to the warlord, but this time they were accompanied by a barely perceptible whisper. It was impossible to make it out, but it also seemed familiar. Without notice, everything around was swallowed up by a flash of bright light, and then followed by an unpleasant and malicious voice:
"A thin-skinned key-keeper? Bleck!" with undisguised disgust called out some articulate creature, similar to a wild goblin, jumping from side to side against the backdrop of the tribal structures common for the barbarians of past tribes that appeared out of nowhere.
"Shut up, leather-head!" the deep voice of a dreamwalker immediately interrupted him, "Or do you doubt the wisdom of the shadow shaman?" a massive orc in a ritual mask glared angrily at the terrified goblin, who slowly backed away, then added, "Better take a look around the walls before I feed you to the cyclops!"
There was no need to repeat it twice - and the poky bully promptly vanished. And the dreamwalker himself examined Grammith appraisingly, and then turned his gaze to Abu-Bakir.
"So you are the key-keeper?"
"Yes", the court mage answered decisively.
"My tribe needs sensible guides", said the dreamwalker, again returning his gaze to the Warlord, "These will do quite well."
"They will be arriving soon, elder", Abu-Bakir said confidently, as if nothing unusual had happened.
"Good. Let's go and discuss the details of our agreement", summed up the orc and, leaning on his ritual staff, went to the chieftain's house.
All this has happened before. One to one, just like last time. This only contributed to the growth of an even greater concern in the mind of the Warlord. Nevertheless, his gaze once more caught the characteristic sign from the mage, who gave a signal for him to trust him once again.

Lords and Ladies, the court mage Abu-Bakir is calling upon all willing to take part in his new magical experiment, leading an army of unruly barbarians that again need skillful and strong guides on lands that are foreign to them. Don’t miss the rare opportunity to get acquainted with the tactics and battle traditions of the legendary savages from the depths of the distant past.


Combat briefing:
- Lords and Ladies of combat level 5 or above are invited to participate.
- Permitted ammunition – shop artifacts, enchantments have no effect.
- The use of a personal army is prohibited, instead, an initial castle and troops of the Unruly tribes will be issued under the command of each Lord or Lady.
- Selected talents, magic, and racial abilities don’t work, however, the barbarians of the unruly tribes guarantee full access to their abilities and talents.
- The unique talent of unruly tribes is "First blood". As soon as the first blood is shed (i.e., as soon as any friendly creature is damaged), all creatures in the Lord's or Lady’s army increase their damage by 10%, and their speed by 2.
- The main goal of the campaign is to lead the army of unruly barbarians through lands full of dangers to the sacred portal.
- New! A total of 60 battle stages will be available on the event map.
- To successfully complete the main campaign (battles on the event map) you will need to buy new buildings in the castle, hire new creatures and equip them with armaments fortified by the power of spirits.
- The secondary campaign goals will be presented in the form of battles for silver, for glory points and the search for creature armaments.
- Battles for silver will be held according to the rules of ambushes, targeting enemy caravans. The gained silver can be spent on improving your own castle and recruiting new troops.
- New! The battles for glory points will take place against enemy armies, holding nearby local settlements and castles. Battle glory points increase your authority among the unruly barbarian tribes and affect the base growth of creatures. The higher your influence and glory - the more troops you can hire and the higher the hiring limit.
- Battles to find creature armaments will take place in the format of hunting enemy squads of cowards and traitors who have run away from the tribe, stealing special artifacts. The sequence of battles and artifacts will be the same for all Lords and Ladies.
- Also, for every 4 defeats during this event, one stimulating battle will become available against a small enemy army. Be careful, because the enemies are unlikely to fight honestly and will most likely call for reinforcements.
- New! After a building’s construction, a certain number of troops will be available to you, for every 40,000 glory a few more will be available, according to their growth.
- All battles are identical for all Lords and Ladies on all combat levels, adjusted for the difficulty factor.
- On the first day, only the initial 10 battle stages will be available. Every following day, 10 more stages will become available until the 60th stage inclusive.
- New! At each battle stage, you can get up to 1,000 event points, however, defeats in any battles and victories in secondary battles will reduce that number. Each defeat in the main battle or secondary battle, except for the first at each stage and each type, will deduct 1 point. Each victory in secondary battles will deduct up to 70 points depending on the number of battle stages completed. The further you progress through the main stages, the fewer the points will be deducted for victories in secondary battles. For example, after completing 30 battle stages, each victory in secondary battles will take away 40 points (70-30=40). To maximize the number of points in the event, it is more practical to go through secondary battles at later stages. With each completed main stage, the loss of points for victories in secondary battles decreases, which allows you to accumulate more points.
- The number of secondary battles is limited to N = 2 * (current main stage) for each type.
- For the main battle victories, you can get silver, glory points, Guild points, gold, creature armaments, diamonds, troops to the reserve, scrolls of calling, parts of stacks to the reserve, as well as parts of the Fear Amulet and Magma Helmet;
- The event will last 9 days until March 29 inclusive, after which the magic of the experiment will dissipate.
- At the end of the campaign, the barbarians of the unruly tribes will distinguish with a trophy artifact and a special achievement for every Lord and Lady who manages to overcome the 10th battle stage on the map. The durability of the artifact will depend on the number of event points gained.
- There will be no additional rewards not mentioned in this news.

Extremely important! During this event, the "Battle Exhaustion" system is in effect. Starting from the 15th turn of any battle, all enemy units will gain the ability "Attentive", as well as an increase in initiative and speed. Notifications corresponding to this exhaustion will appear as a warning 1 turn before and at the onset of exhaustion.

Update! The crippling traps of Wild goblins and Goblin hunters no longer guarantee movement range reductions for enemy units caught in them. Damage is always dealt in either case.

During this event, you can get up to 25 pieces of the Fear Amulet and up to 20 pieces of the Magma Helmet. Don't miss this opportunity!



- The top 75 military clans and all their active members will be specially rewarded. Awarding will be based on the final clan ranking, where the final result will be equal to the sum of the gathered event points of the Top 100 Lords and Ladies of the clan.
- All unblocked Lords and Ladies of successful military clans will be rewarded if they bring at least 20,000 points to the clan!.
- If a Lord or Lady leaves or is evicted from a military clan, the clan loses all the points the Lord or Lady gained for that clan, if they rejoin the clan, all the points will be returned to the clan.
- Leaving the clan on the last day of the event and before the award ceremony is forbidden.
- From the second day of the event and onwards, military clans may accept no more than three players per day while the event lasts.
- Important! Lords and Ladies who successfully defeat the opponent at the 30th battle stage will not be able to join any military clan until the event is over.

Reward for active members of top-ranking military clans:

Clan rankRewardGlory
1
37
16
13
323
118
5
1,500 
2
26
11
13
323
118
5
1,300 
3
19
11
13
323
118
5
1,100 
4
11
13
435
323
118
4
1,000 
5 - 8
10
13
435
323
118
4
900 
9 - 13
8
13
435
323
118
3
800 
14 - 20
13
435
323
118
88
3
600 
21 - 30
13
323
88
120
2
500 
31 - 45
118
88
120
2
400 
46 - 60
88
120
1
250 
61 - 75
88
1
100 

Personal rewards for the best 5,000 Lords and Ladies based on the event results:

Lord/Lady rankReward
1 - 50
37
16
13
323
118
51 - 100
26
11
13
323
118
101 - 200
19
11
13
323
118
201 - 400
11
13
435
323
118
401 - 650
10
13
435
323
118
651 - 1000
8
13
435
323
118
1001 - 1500
13
435
323
118
88
1501 - 2250
13
323
88
120
2251 - 3000
118
88
120
3001 - 3750
88
120
3751 - 5000
88


Good luck!
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