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AuthorAlt Pharaoh: Undying Pharaoh
Undying Pharaoh

- Color scheme: grey/dark grey/glowing green


- Faction ability: Units gain significant bonus initiative and attack for each point of negative morale


- Magic: Darkness and raise dead. Raise dead spell is always available.


- Center talent:

- Mummification: Raise dead does not reduce troops' maximum HP.


- Talent trees:

- Offense, defense, darkness, luck, erudition


- Starting parameters: +1 atk +1 kn, 0 morale


- Parasitic scorpions:

- Activated ability: Once per combat lay egg inside target. Target receives new ability: “On death, spawn stack of parasitic scorpions with count equal to stack count when effect was added”. Friendly units may be targeted. Affected targets lose 10% initiative and 1 speed.


- Crypt raiders:

- Ranged attacks reduce target morale by 1. May target allied stacks for 0 damage

- Adapt


- Jackal priests:

- On death, cast raise dead on target friendly stack.

- Shielded


- Hippo riders

- Large creature

- Rage against the living replaces Momentum. Base speed increased to 6

- Aura of curse


- Priestess of Isis

- Raise dead instead of resurrect, otherwise similar to sun priestess


- Mummified elephant

- Large Creature. Knockback. Stonewall

- Undead

- On death deal damage to all surrounding enemies. All surrounding units (ally or enemy) also lose 1 morale.


- Osiris avatar

- Shooter. Large creature. No melee penalty. Immune to mind control. Teleporter

- Once per combat, activate any target stack's (ally or enemy) “on death” ability

- On death, spawn 4 stacks of parasitic scorpions


Units also have the abilities of their base version unless otherwise specified.
credit to Another Player for hippo rider abilities
When the admins implement your idea, please remember to give me some of the credit. TY.
eh, not fun
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