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Author | Alt Pharaoh: Undying Pharaoh |
Undying Pharaoh
- Color scheme: grey/dark grey/glowing green
- Faction ability: Units gain significant bonus initiative and attack for each point of negative morale
- Magic: Darkness and raise dead. Raise dead spell is always available.
- Center talent:
- Mummification: Raise dead does not reduce troops' maximum HP.
- Talent trees:
- Offense, defense, darkness, luck, erudition
- Starting parameters: +1 atk +1 kn, 0 morale
- Parasitic scorpions:
- Activated ability: Once per combat lay egg inside target. Target receives new ability: “On death, spawn stack of parasitic scorpions with count equal to stack count when effect was added”. Friendly units may be targeted. Affected targets lose 10% initiative and 1 speed.
- Crypt raiders:
- Ranged attacks reduce target morale by 1. May target allied stacks for 0 damage
- Adapt
- Jackal priests:
- On death, cast raise dead on target friendly stack.
- Shielded
- Hippo riders
- Large creature
- Rage against the living replaces Momentum. Base speed increased to 6
- Aura of curse
- Priestess of Isis
- Raise dead instead of resurrect, otherwise similar to sun priestess
- Mummified elephant
- Large Creature. Knockback. Stonewall
- Undead
- On death deal damage to all surrounding enemies. All surrounding units (ally or enemy) also lose 1 morale.
- Osiris avatar
- Shooter. Large creature. No melee penalty. Immune to mind control. Teleporter
- Once per combat, activate any target stack's (ally or enemy) “on death” ability
- On death, spawn 4 stacks of parasitic scorpions
Units also have the abilities of their base version unless otherwise specified. | credit to Another Player for hippo rider abilities | When the admins implement your idea, please remember to give me some of the credit. TY. | eh, not fun |
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