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Author | What triggers enemy troops to attack/def |
I know
They priortize casters but I want to know if someone found out like
a way to figure out if Ai will target this a certain unit before the others
Also another question is when will the enemy troop decide to defend
I know is beign out of their moving range can trigger that
But also sometimes they defend regardless
I am asking this for a reason of Ai learning which could help in future events | Ask Lord Ragnaros. | For disclosure I don't know
This is a complex topic. I think you could probably work out some basic rules by studying a load of battles. However unless you have serious data analytics/machine learning experience and also figure out a way to scrape data out of the game I doubt you'd get to the bottom of this.
I think it is also dynamic, the AI obviously develops over time and now has millions of battles to work with. Anecdotally it has definitely improved over the years.
I also think the AI is possibly more sophisticated than we give it credit for, all experienced players have had at least 1 or 2 embarrassing losses to the computer, myself included. The card game AI (which is clearly less advanced than the combat one) wins tournaments more often than you'd expect with its seemingly braindead moves.
Not to oversell the power of this thing. Obviously it can be tricked quite easily in most fights but every now and then it will make a move that surprises you.
Not to get too nerdy but lwm is absolutely fascinating from a mathematical perspective. The game has well defined but complex and extensive rules. The number of permutations in an ordinary combat boggles the mind. Much higher than a chess board, probably? higher than a go board and yet most combats follow a highly predictable pattern.
A good player can probably look at a 3x3 CG fight at any stage of the combat and with reasonable accuracy call the outcome, in a high number of cases even from before the very first move. Yet there are 10^1000000s of permutations, the human brain is equally amazing. | For sure partly it is random because you can copy LeG setup from event helper and see that enemy will not act same in reaction to your same moves.
I believe that enemy allocates army strength points and it tries to hit you where you lose most so shooters, casters, high damage dealing fast troops with low hp, fast troops with low def or low hp. that gives enemy most gain towards victory. |
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