Author | a new and different way of enhancing weapons and gears |
I was thinking to apply the idea of gems which is known and not new to some of you
so instead of enhancing the weapon you craft a gem to enhance the gear or weapon you want
it will have it's own durability and I can use it on any weapon I want
developers can limit inserting the gems on gears based on it's stats
like defensive gems only to be inserted on armors and shields
offensive on weapons and off-hand
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it will give more options of what I want and where to use
I have a feeling this is not going to happen at all but I have to say what's in my mind
this can be improved I just gave the basic idea |
I can insert the gem and remove it with a reasonable cost which is something I don't mind
you can craft some rare aspects to apply on gem
for example
- stun a target every 10th hit
- %5-%10 to apply fear on hit
those gems can be limited to be used in whatever the developers wants |
Neat, but impossible to balance. (And the balance in game is bad enough already.) |
Nah I would say there's no real need for this, ultimately all additional stats that get released are extra costs to be competitive.
Once upon a time you were competitive in commander's guild by buying a set of shop arts. Now you need:
- Money/time spent on watchers guild for the stat points
- Money/time spent on adventurers guild for the stat points
- Money/time spent on leaders guild for the initiative points
- Cost/effort/commitment of joining a military clan for the 3 stat points
- Cost of donation artifacts (cloak of sun, ring of cold etc.)
- Cost of creature armaments
- Cost of potion of skill (this one I can't complain about)
- Cost of alt castles for the resists
(For clan wars its even worse with special sets/enchants)
Gems/mods are just another thing to add to the list |