Even a wounded steppe beast is by no means easy prey. And a hungry vulture is obviously no match for him. Boss's plan to make a profit on the steppes was doomed to fail, but it was certainly a long and bloody romp. The Empire had given him a good hand in this, having dealt with the smuggling. And while the parent's attention is fully absorbed by outside problems, the unsophisticated nestlings can sometimes unwittingly find problems for themselves. For example, to visit the griffin's nest...
Courageous Lords and Ladies! The Border Guard reports excessive activity of bandit gangs in the Badlands near the borders of the Empire. They are undoubtedly preparing to raid peaceful settlements. Therefore warlord Grammith calls upon all concerned to join the ranks of the Empire's valiant defenders and help protect her loyal subjects from the insidious cruelty of the merciless brigands. It is necessary to save as many innocent lives as possible!
Combat briefing:
1) All Lords and Ladies are allowed to participate from combat level 5 in artifacts from the store, modifiers do not work;
2) The initial population of the village is 1000 for each Lord or Lady;
3) When defending a village in battle, the Lord or Lady will be joined by civilians at a rate of 10% of the total population;
4) Battles take place in a 1 on 1 format;
5) After combat, every 10 surviving villagers gain a unit of resources, and each surviving house increases the population by 30;
6) For resources you can repair houses, build and repair towers, improve their damage and durability, as well as add new abilities;
7) It costs 10 resources to repair a house and 20 resources to repair a tower;
8) Each day will be available 12 battles with the enemy, unplayed attempts carried over to the next day. A maximum of 72 battles can be fought. The last day to complete the battles – February 11th;
9) Rewards for victories in battles can be creature artifacts and artifacts from the store, and at the end of the protection can also get gold;
10) Each victory will be additionally rewarded mercenary guild points;
11) The faction potions function in full;
12) Rewards for battles will be parts of special artifacts and not only:
for 10 victories: 1 part each and 5 Recovery Elixirs;
for 20 victories: 2 parts each;
for 30 victories: 3 parts each, 5 Recovery Elixirs è Abu-Bakir's blessing for 10 days;
for 40 victories: 4 parts each;
for 50 victories: 5 parts each; and 5 Recovery Elixirs;
for 60 victories: 5 parts each and a group of very rare creatures;
as well as Up to 10 pieces of Magma Sword at the end of the award taking into account everyone's personal contribution to the success of the operation.
- The top 75 military clans and all active Lords and ladies in them will be specially rewarded. Awarding will be based on the final ranking of clans, where the final result will be the sum of the scored points 100 Best Lords and Ladies ;
-Unblocked Lords or Ladies of successful military clans will receive a clan award if they bring 3,000 or more points to the clan;
- If a Lord or Lady quits/is expelled from a combat clan, the clan loses all of the Lord or Ladies points for that clan; if he re-joins, the points will be returned;
- Leaving the clan on the last day of the event will be prohibited;
- Admission to military clans during the event is limited to three Lords or Ladies per day.
Reward for active Lords and Ladies of the leading military clans:
Clan rank | Reward | Glory | 1 | | 1,500 | 2 | | 1,300 | 3 | | 1,100 | 4 | | 1,000 | 5 - 8 | | 900 | 9 - 13 | | 800 | 14 - 20 | | 600 | 21 - 30 | | 500 | 31 - 45 | | 400 | 46 - 60 | | 250 | 61 - 75 | | 100 |
A personal award for the top 5,000 Lords and Ladies based on event results:
Clan rank | Reward | 1 - 50 | | 51 - 100 | | 101 - 200 | | 201 - 400 | | 401 - 650 | | 651 - 1000 | | 1001 - 1500 | | 1501 - 2250 | | 2251 - 3000 | | 3001 - 3750 | | 3751 - 5000 | |
Tactical Tips:
Think about the proper placement of the archer towers in the beginning. For example, if you place them on the front line, they are more likely to be smashed; if you place them farther away from the enemy, they will do less damage because of the distance. Try to move your army forward to protect civilians.
The local guards also tell us that the brigands have been observed to do the most damage to the defenders at the beginning of the battle, ignoring the peasants and houses for the first three turns if possible. But don't expect them to spare anyone who gets in the way of archers, sorcerers, and other priority targets in the rear.
The Lords and Ladies with the largest population at the end of all battles will be generously rewarded by the Empire!
On the defense! |