The unexpected success of the out-of-nowhere “Brotherhood of Justice” has caused quite a stir in the Wastelands. Young Robin and his young gang became the new role models in the eyes of many aspiring outlaws. But the concept of justice in the land of lawlessness carried its own bloody tinge. Underestimating the stubbornness of the pioneers in the path of insubordination, the Boss threw all his energies into the brutal suppression of all the newfound wannabes. In the meantime, while his attention was fully absorbed in chasing the chirps, the mature vultures showed their heads. Though battered, it only made them angrier and hungrier...
Lord and Ladies! In the imperial taverns there had been sightings of rogues from the Wastes. Rumor has it that they're recruiting mercenaries for their shady dealings. Be vigilant and cautious!
Terms of the deal:
- Only those are allowed to participate in the case, who has reached combat level 5;
- You will have to act both alone and in tandem with an accomplice, commanding an army of hired robbers;
- Magic, talents and faction abilities do not work;
- Only artifacts from the store are allowed, enchants do not work;
- The starting army can be recruited individually for a starting 14,000 silver;
- Silver obtained in battles can be used to attract more robbers to the ranks of your army;
- The more convincing the success in battles, the more brigands will be willing to join the army;
- A complete list of willing applicants is always available, but the rates for hiring change every hour;
- The amount of silver you receive depends on the difficulty level of the defeated enemy;
- Important! If you wish, you can refuse the services of already hired robbers, returning silver at the current rate with a 2% fee;
- Each difficulty level will provide up to two opponents to choose from, each of which can only be defeated once;
- The main reward awaits at difficulty level 50. Levels 51-100 are characterized by POWERFUL difficulty and IMPROVED rewards;
- On the first day only the initial 10 levels of difficulty are available for attack, each following day another 10 levels will become available. On days 6 and 7, 20 additional difficulty levels will open, and the final 10 battles will open on day 8. Additional difficulty levels 51-100 will be limited to 75 tries, but it is worth remembering that the main thing is to stop on time;
- To pass to the next level it is necessary to win in a pair fight;
- Important! As an accomplice for a joint raid you can take one of the three recruits (AI). They are always ready, and their demands are modest - only a quarter of the reward in gold. If you need a smarter partner, you can find a suitable candidate on the free mercenary market, but be prepared to pay a higher percentage of the loot;
- Important! Any proven daredevil can sign up as a freelance mercenary and offer his services as an accomplice to others to participate in a paired squad. Mercenaries are divided into categories according to their personal progress: 1-10, 11-20, 21-30, etc. Each mercenary is rewarded with a percentage of the bounty in gold, which he can set at his discretion;
- Important! Mercenaries take full responsibility for the combat assistance they offer and will not be able to activate automatic combat;
- Important!! From now on, you can offer your services as mercenaries to complete as yet undefeated difficulty levels. For this to happen, both players must have the same difficulty level. If you win, in addition to the recruitment fee, the mercenary will also receive a reward for completing the difficulty level. In additional levels in such battles, the mercenary's attempt will be counted regardless of the result;
- To carry out the plan as planned. 12 days, up to and including November 1;
- It is allowed to re-fight already completed levels of difficulty and receive silver, if necessary;
- For victories in battles you can get Thieves/Rangers Guild, Mercenaries Guild, Hunters Guild, gold, creature artifacts, MG elements, diamonds, summoning scrolls, creatures in reserve, parts of creatures in reserve, and even parts of special artifacts, but no more than once at each difficulty level;
- The top 75 military clans and all active Lords and Ladies in them may earn special respect and a share of the total award. The share will be determined on the basis of the final clan ranking, where the final result will be the sum of the maximum won levels of difficulty for the clan 100 Best Lords/Ladies of the clan;
- Unblocked heroes of successful military clans will receive a clan award if they bring 15 points or more to the clan;
- If a Lord/lady quits/is expelled from a military clan, the clan loses all points he has accumulated for that clan; if he re-joins, the points will be returned;
- It will be forbidden to leave the clan on the last day of the event (important!);
- Admission to combat clans during the event is limited to three heroes per day (important!);
- The bandit fraternity will additionally celebrate commemorative artifact and achievement of all those who defeat difficulty level 12. The strength of the artifact will depend only on the maximum difficulty level defeated. There will be no additional awards not listed in this news.
During the event, you can get up to 30 pieces of the Magma Arbalest and up to 20 pieces of the Dark Boots. You can also get up to 10 more pieces of the Magma Arbalest, if your military clan wins a prize!
Reward for active Lords and Ladies of the leading battle clans:
Clan rank | Reward | Glory | 1 | | 1,500 | 2 | | 1,300 | 3 | | 1,100 | 4 | | 1,000 | 5 - 8 | | 900 | 9 - 13 | | 800 | 14 - 20 | | 600 | 21 - 30 | | 500 | 31 - 45 | | 400 | 46 - 60 | | 250 | 61 - 75 | | 100 |
A personal award for the top 5,000 Lords and Ladies based on the results of the event:
Rank | Reward | 1 - 50 | | 51 - 100 | | 101 - 200 | | 201 - 400 | | 401 - 650 | | 651 - 1000 | | 1001 - 1500 | | 1501 - 2250 | | 2251 - 3000 | | 3001 - 3750 | | 3751 - 5000 | |
Let the adventure begin! |