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   Forums-->Ideas and suggestions-->

AuthorMake imperial set buy/sellable on market
why not make the imperial set sellable on market so guilds could buy it and inchant it and copmpete in events

now you have 3 guilds with all buffed players with sets ant the rest of the 100+ guilds stand no chance against them in events

now we have dark heaven and magma set i think it is time for more competition
or stay by the old and have the cheating fat buffed players well known on the top 3 have all the fun
It's already in admins thought as per their interview that they had like over year ago. We probably have to wait
I believe the next new sets will be able to compete with these imperial ones. Stalker will most probably match those which would be a good thing.

All we can do is wait and hope ;)
Stalker will most probably match those which would be a good thing.
Not really, the non-transferable sets have tonnes of stats which make them quite versatile and opens the options for different builds. Who would have thought might nature wizard can be used with still having 60-70 attack and 40 spell power. Can't do such stuffs with Stalker or Adventurer's.

Stalkers dagger has 8 stats total, Heaven dagger has 14.

Stalker set will probably be same as Adventurer's though.
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Something similar was said by admins in interview, but it would be nice to get these sets in market.

+1
But don't you think that's defeats the whole concept of it.
I thought what makes these sets special is -
1) Incredible stats.
2) Collected rather than bought.
But don't you think that's defeats the whole concept of it.


Some people would rather have ridiculously expensive sets in the depo which most of the clan won't be able to afford so they can complain that the admins made things too expensive and only the cheating fat buffed players well known on the top 3 have all the fun
for the knee bender and ring kisser
maybe some people wich are not rich can sell one set to enchant another

of course if meshy has a better idea to gather more elements he is welcome to share
for Issy404:
Interesting take. Makes sense ig
While I have no authority in this matter, can the people taking pot shots at each please not, it really detracts from the limited content and discussion on this forum. I am yet to see someone humbly change their mind and opinion as a consequence of rudeness.

On the basis of the topic I think something needs to be done, though needs to be done carefully to maintain the "special" nature of these arts.

These are meant to be your treasured really good arts that you seldom use, and are meant to be desirable to have by consequence. However outside of the super rich they are just something which fills up inventory space and becomes more valuable to sell the parts before you ever made the art than actually get them. This is not the feel that they should have.

I like that you have to participate in events to get them, it gives them value and feels like you have earned them, though equally if you just miss out on this you do have the opportunity to still make them. This feels like an appropriate mechanic and should not be changed significantly or undermined by easy purchase on the market.

However, they need to be usable. There value and non shop status means they could be used in campaigns (though overkill and too expensive) or enchant for clan battles (prohibitively expensive for many and therefore not a good outcome). IT is also not worth clans in supporting this since they cannot count on the member staying with that clan, and only the individual can use them.

You also only need one of these sets enchanted, the rest then become redundant, and once again you get a realy good art that is more of a pain than a reward.

I think selling them on the market, while it solves one aspect, I think it has other consequences that would I think undermine the "special" nature of these arts or disproportionately benefit the super rich.

What I would do is more on the lines of allowing you to "trade it in" at some location on the map. This could be for elements, which would provide a boost to coffers of the player and increase element supply, which may decrease the costs of elements for others. Or directly enable said player to get their remaining arts enchanted. Alternatively you could trade in the art for a direct enchantment boost to one of your other treasure arts. Another option could be that you can purchase(or get a certain number from trading in others) a "rent token" or some such, which would allow that art to be rented to another clan or player for one full repair cycle.

These suggestions however do have their own issues and also would take more effort to implement, just making them able to be traded is at least an easy fix which is feasible.
i see those arts pop out of tressure box too so it only make sence to sell it if u get it out of a box and u already have it and u do not need it it is kind of frustating not able to sell it

sell 1 set enchant another with it u help yourself and a clan who buys it
win win

but if u wasted a set on adventurer guild and discarded it , then u are out of luck
They can be got in boxes! That feels, ergh. Though in fairness, the arts that used to be valued in treasure boxes have now become outdated and not used so much (I think). Who am I kidding however, I am never opening a treasure box, so what do I know!
just check the list when someone get a tressure a icon pops up if u check the list half of the arties are nowimperial-dark set stuff
maybe not half but i see 7 on list here

https://www.lordswm.com/gift_box_log.php
I agree it must happen, it is also the next logical step after the recent changes.
So +1.

I will make a prediction, clan will only be able to buy parts and it will probably be a new set.
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