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AuthorChange how the items work in this game
I would like to propose the idea that items should be kept permanently for the characters.
The item attributes would increase in quality depending on how difficult it is to get them.
For example, slaying creatures in MAP would give you common items but if you manage to slay creatures who are dangerous you get a rare item.

Additionally, instead of repairing item by item, I would like to see the change that the whole armoury is repaired at once for a fair price.

What is the purpose of it?
To attract new players and increase the gratification for attaining rare or legendary item.

For example, creating a raid for the single creature in the map which might drop a legendary sword, which again is fairly easy to maintain.

How would Lordswm earn money from this?
I would advise lordswm to invest some funding in the skins for creatures and characters.

Let me ask you this,
Would you like to have a possibility to purchase skins for your character or get a common > legendary item by just slaying a boss in the map?

Let's make this game grow and open possibilities for the less fortunate.

Thank you!
It would undermine the fundamental principles/mechanics of the game.

This suggestion is to make lwm more like every other game when it's unique selling point is that it is niche and different.

I don't want to see skins and microtransactions in the game, the current diamond system is quite good and well balanced.
The diamond system works well for people who have the money to spend, the game can become pay to win quite easily(not appealing for new players when after LVL 3 you can upgrade units with diamonds whilst others must wait until LVL5). Which we see the player decrease in recent years. The game went from 25k users daily to 3-5k.

While adding simple skin to the game gives the player possibility to express themselves as a player(The whole purpose for the skins is to help the developers to pay the required fees). The game should not be advertised on their skins but on their gameplay.

The niche of the game should stay how it is, battle in the arena, map hunts, and so on. Maybe it is time to progress > add lore > add skins > change item system > bring players.


I completely agree with the slow change, not the overnight work. This game has a huge potential to fight for the top spot in the browser game area.
closed by Meshy (2021-06-19 18:26:22)
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