A more complex guild than other ones.
It's based on reaching something, contesting with a bot or an actual player.
A huge map (like on thiefs attack) that had enough space for walls and openings.
Example: one player has to protect an area 3x3 on the middle of the map, and the other one has to reach it. Units move between walls, pass obsticales and traps and on the way they find upgrades and bonuses like on survival tournament. One player (*the thief*) gets bonuses like regeneration, call to aid by shooters or supports (any unit without chaos spells), invisibility or wall crush, and the other one (*the protector*) finds bonuses like "place gremlin trap", regeneration and aid from any caster creature.
You can only choose units from your LeG army and the attacker can have 30% more. Flyers can move trough only some types of obsticales, and there are special areas against teleporing and areas of *better shooting vision*
That castle breaktrough is only one of the ideas, there are also some really potentional maps that could work. |