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Author[2018.10.09] Paycheck Day
Astrologers proclaim the Paycheck Day! Only today:

  • +40% labour efficiency and wages earned.
  • :}
    :|
    +40% labour efficiency and wages earned.

    Are they talking about two different things here, or is Empire being redundant?

    I thought at first that the "efficiency" part refers to the LG point earned, and the wages part refers to the gold earned. But I see no difference in LG point.
    Labour Efficiency = how efficient you are. Wages = your salary.
    It is somewhat redundant but there are some days where you only get increased wages but not efficiency. So, that is the reason empire wrote both things.
    Labour Efficiency = how efficient you are

    And what's the result of that?
    for Omar Contreras:
    it means how much arts you produce in a workshift.
    So on those days when you get an increase in wages but not efficiency, the facilities are operating at a loss?

    I'm almost certain that there's no case where an increase in wage does not result in an increase in production. But I'll double-check the next time we have a Day of Feisty Labourers.
    I'm almost certain that there's no case where an increase in wage does not result in an increase in production

    Real life happens all the time :)
    These days are very useful to help facilities stay stocked during or more often after an event in preparation for the next.
    These days are very useful to help facilities stay stocked during or more often after an event in preparation for the next.

    Any shortage of stock is artificially induced by admins (by their removing stock). The economic model here is pretty broken, so that without tinkering, all facilities will eventually be overflown with stock and run out of money. That's because players take more money out of the facilities than they put in (the money they earn is used on other things beside buying arts and resources). You might notice that after the last infusion of cash, most production facilities are already running dry on gold.
    closed by Meshy (2018-10-10 00:02:50)
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