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Author | Two-Handed! - New Seasonal Items, I felt like making up |
I asked some in-game friends "Hey btw, random question: Did they ever put Two-Handed Weapons in the game? Like, does a thing like Two Handed Weapon exist at all here?"
Answer was "No, not that I know of".
So here I suggest 2 Season Two handed weapons.
Also Imho, since the "Meta" has become pretty much "Defence Build Heavy" from the last years.
I wanted to give a Push/Benefit to the other big 2 types of Builds (Offensive, and Magic).
>>> IMPORTANT NOTE: Im suggesting them, but you must stay with the "Overall/Whole Idea" of the item, you can Tweak the Stats after if you want.
Im just giving ideas. The Items might be Imba, Idk. Tell me in Comments.
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1. Earth Axe!
- Stats: +10 Atk, -3 Defence.
- +1 Atk per 3 CL of the Hero.
- Adds 1% for each 2 CL of the Hero, to the final Damage, as Earth Damage.
- Ignores 1% for each 2 CL of the Hero, of enemy Def!!!
- Two handed!!!!!!! (No shield/dagger/scroll allowed to be equipped with this :P)
> Physicall Appareance of Weapon could be: http://i.imgur.com/oTtvaiM.jpg?1 (Random Pick found on Internet by typing "Earth Axe" xD)
Before you Kill me now by chopping my head, while you scream "Wtf are you crazy? I considered you be somewhat Intelligent, Ipsen..:" xD
> The Earth Axe gives 15 Atk, 7.5% Bonus Damage as Earth, 7.5% Ignore Def, and -3 Def, at my CL (CL 15). Not SO OP, considering it occupies 2 Slots of Hero (Shield too!).
> Gives no Def whatsoever! Actually, it has "-3 Def".
Making you pretty much a "Glass Cannon". I wanted this weapon to be OP in something, but giving huge Weakness in other.
2. Staff/Rod of Thunders!
- Stats: +3 SP, +3 Kn, -5 Defence.
- +1 SP per 2 CL of the Hero, +1 Kn per 5 CL of the Hero.
- Ignores 1% for each 2 CL of the Hero, of enemy Magic Resist.
- Adds +1% per CL of the Hero, to the Base Magic Damage of the Spell!!!
- Two handed!!!!!!! (No shield/dagger/scroll allowed to be equipped with this :P)
> I wanted to add "On your Spellcasts, you get "3xCL" chance to throw a Chain Lighting at Main target, with damage "10xCL".
Like, a CL 15 like me, would have 45% on my Spellcasts, to throw a Chain Lighting, with 150 Damage.
... But it may make the item too complex xD And maybe OP.
- Pretty similar than Earth Axe, no need to explain a lot.
- Though, a point requires explanation:
In a bullet point, I explain how it raises the base Magic Dmg of the Spell by 1% per CL of Hero.
... It means if your Meteor Shower/Lightining/AnySpellReally does "X" Damage, it would actually do "1.15X" if you are CL 15 like me.
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6. Do not start topics with suggestions to weaken/strengthen any specific unit, faction, or artifact.
To "ByPass" this, I'll say Im giving "Alternatives/Other Choices" to Offensive and Magick.
... As of "Variety" xD
Still, I admit it really is a "Buff", so hope it doesnt get closed.
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> I want to repeat and emphasize, how the items are strong in Offensive, but leave you almost "Naked", as of Defence.
> Also, wanted to add "Two handed" Category in the game.
>>>> Sorry if the thread is poorly written, and bad punctuation marks, etc.
PS: I hope Two handed dont exist already , or this thread is a fail xD
And I hope it doesnt break "Local Rules" too. | I think 2 handed sword is very good idea ! +1 | Ussually 2 handed sword does heavy damage but they are slow so i suggest - ini not def . | *screams while chopping head* "Wtf are you crazy? I considered you be somewhat Intelligent, Ipsen.."
I mean, ignoring the stat values completely since they could be balanced afterwards, the concept for a 2 handed weapon certainly is very interesting.
Tho it might require a bit of work to pull off, making a single weapon / equip take 2 slots, i have no clue how tricky that might be since i don't know how it works. But this is definitely something i'd want to see ingame.
But now to question if the voice would be heard at all... Hmmmmm | Ussually 2 handed sword does heavy damage but they are slow so i suggest - ini not def .
Ah, that is true.
In any Videogame (Or Film, actually), they are seen as Slow + Heavy.
Still, giving -5 Defence, felt like way more of a punishment.
But you may be right: "-10% Ini" might be also a heavy Punishment, to make the Weapon balanced.
Also, all must take into account that you are losing the "Potential" 5 Def of not having Shield! | Btw, to do this, Admins should modify the "Program/Computer/Game" so that it recognizes/detects "1 Weapon = 2 Slots".
Like, they should change the Game program so that it denies you from equipping Shield.
Because, it could be a "Potential Bug". :P | Indeed, 2 handed weapons that "Penetrate armor", like the 2 handed axes and swords used by vikings. Sounds fun!
At the same time, how about a dual wieldable swords? Something like
"If you have this sword equipped in your weapon slot, you can equip a second one in your shield slot" | So, from Aurelija's Suggestion in the upper Post... ^
3. Dual Daggers of Wind
- Only another Wind dagger can be equipped in Left Hand, if you equip a Wind dagger in Right Hand.
- Stats for EACH one: +5 Atk, -3 Def
- +1% Ini, per 2CL of the Hero, for EACH dagger. (At CL 15, and with both, you get +14% Ini ONLY from the Dual Daggers).
- +1% Wind Damage, pero 3 CL of the Hero.
The concept of this, is Season Wind Daggers, specially made for Imbalanced Ini.
+14% Ini only from the Daggers at CL 15, but -6 Def, and no Shield possible.
I was about to get Morale or Speed Stats involved, but might become crazy xD | 6. Do not start topics with suggestions to weaken/strengthen any specific unit, faction, or artifact.
Don't worry, you don't break this rule. :) | liked this 2 handed weapon idea.
for blade types, make it wearable only by 2 factions : barb ( not dark barb) and tribal ;) | Nice idea. +1. | +1
nice one. Also i think -10% initiative is too big a drawback, kind of ruins the purpose of extra damage. Already you lose the shield/dagger slot by equipping this item so we dont need such a huge side effect to counter its strengths. | +1 | +1 nice details | I wanted to add "On your Spellcasts, you get "3xCL" chance to throw a Chain Lighting at Main target, with damage "10xCL".
Like, a CL 15 like me, would have 45% on my Spellcasts, to throw a Chain Lighting, with 150 Damage.
... But it may make the item too complex xD And maybe OP
this is the best part of your suggestion. | ^ What? Serious? Or Joke? xD | I actually thought the added effect/trigger I wrote, sounded "Troll" kind of... xD
So Ty if Serious comment.
Might be hard to Program in the game, but I want this to be the beggining, of a "New Era" of Items.
With "On-Hit Effects/Triggers", or whatever. But as I said, might become too OP if done in Crazy ways.
Just change the "Meta", to add "Flavor" to the game, Imho.
Add the 2 Hand Weapon, etc, Idk.
And if it becomes Imbalanced, then Revert it, or Nerf it, or add "Counters".
PS: Like, 5-7 Years ago, no one would imagine some stuff would be in the game by now...
... So who knows what is to come! | Nono, its actually really good. Reminds me of an item called mjolnir from dota2 which is a game worlds apart from this one in so many ways.. never imagined to have something like that in this game. | Hello Ipsen, these suggestions are quite creative. I will bring this to Beliar's attention. +1 from me.
You have good ideas, are able to describe them well, there is no need to be self deprecating in the post. Writing
I asked some in-game friends "Hey btw, random question: Did they ever put Two-Handed Weapons in the game? Like, does a thing like Two Handed Weapon exist at all here?"
Answer was "No, not that I know of".
So here I suggest 2 Season Two handed weapons.
Before you Kill me now by chopping my head, while you scream "Wtf are you crazy? I considered you be somewhat Intelligent, Ipsen..:" xD
is not needed. I do not particularly have a problem with these, it is your writing style, but it makes your post harder to read. I will summarise the post for Beliar and admins, just in case. | +1 sounds like a nice feature and I don't think could be that difficult to implement, make the item in question occupy two different slots instead of one. |
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