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AuthorHas hypnosis and berserk from sirens a HP limitation?
... e.g. like the player's berserk spell?

In case, does anybody know the formula?
I was about to tell you "Try looking here", but nothing appears... :P
https://www.lordswm.com/help.php?section=32
I mean, if you press "Control + F", type "Siren", and look both Spells, you will realize they are there, but they dont specify the Formulas.
They do with stuff like Fireball of Lorekeepers, so its weird...
Whatever.
Yeah, I looked there too, and discovered the same thing. If you go by the information on that page, then there's no HP limitation. But I watched a few battles with these creatures, and they don't target big stacks, even though it would be more beneficial for them to do so. I doubt AI is that stupid, so there must be a limitation.

If I had to guess, I would say that they can target only stacks with total HP no higher than theirs.
Actually, it must be way lower than that. A stack of 27 seducing sirens (24 hp each) won't hypnotize a stack of 44 bowmen (7 hp each).
This is the reason why I asked.

I had the similar impression with the siren combat of the third campaign. I was splitting evenly stacks to avoid to have a really strong and dangerous stack, but then I noticed that they were targeting small stacks...

For Berserker spell, the limitation depends on the spell power as:
80+30*SP or
140+40*SP
would the siren SP be equal to stack units? or maybe it is mitigated with this N^0.7 as other creature spells? Maybe the same formula applies to hypnosis...

How the seduction ability of demonic temptresses work? In that case, it says "any enemy stack"...
https://www.lordswm.com/forum_messages.php?tid=2049144

This thread has more on temptress ability. Basically it's limited by target health size.
Beserk would work based on the usual spell power formula for a hero, just each siren has a spell power, just like genies/lores/shamans
Beserk would work based on the usual spell power formula for a hero, just each siren has a spell power, just like genies/lores/shamans

Damaging spell formula for troops is different than hero one and is not even a linear increase.

Magic punch

Magi
Deal 1+19*N0.7 physical damage to target enemy stack.

Lorekeepers
Deal 1+24*N0.7 physical damage to target enemy stack.


Hero:
Magic punch
20+4*Spell power
25+5*Spell power
30+6*Spell power
35+7*Spell power
Thanks to everybody

So the bottom line:
- hypnosis, differently from Temptress Seduction (always succeeds but duration depends on HPs), **seems** to target only stacks with HP not larger than a certain boundary, i.e. similar mechanics of berserker spell
- This limit formulas for both hypnosis and this creature version of berserker are unknown, but very likely scale slower than linearly with the sirens in the stack.
This topic is long since last update and considered obsolete for further discussions.

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