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   Forums-->Ideas and suggestions-->

Author"Extended" potion of skill
Right now when buying potion of skill, it is time-limited only, this means that its use is optimal if you are very active during 1 week. If for some reason you have other things to mind than the game, it ends up being wasted.

So my suggestion is to add another rule to the potion, how is up to debate (it can be both conditions and the potion effect wears off when the two conditions are fulfilled, or perhaps it can be that the player choose which condition will take effect upon drinking it, or it could be two different potions). The idea is to extend the effect to a set number of battles, so you can be not very active in the game but still feel that you had enough value out of an expensive potion.

The idea is not to enforce this rule (so if you want to play one full week and do 100 battles with it on you can), but rather to allow to play say 20 battles or so at least before the effect wears off. So something like if after one full week you only played 10 battles, then potion stays active for 10 more battles, if you did fight 20 battles than the effect turns off, just like it is now.

I leave effective numbers up to discussion. 20 battles doesn't seem like a lot but that could be 3 CG a day for 1 week or enough to complete finding the healer campaign (but not enough for aminitis...).
If I understand you correctly, you would like the potion to be limited by a number of battles rather than time duration?
No. I would like the actual time duration to still exist, but allow, one way or another to have a minimum amount of battles during which it will be active.
In essence if you are a very active player you would still use the potion that we know, and you would get more out of it than my suggestion. But if you have less time then you could have the option for the potion to last for X battles (which might extended it to 1 month) and play at wathever pace you can/want to afford.
A concrete exemple would be two different potions (same price), one which lasts 1 week and the other which lasts for 20 battles (or 30 or wathever).

Another exemple would be to have one potion which will expire only when both conditions are met:
- it has been drunk one week earlier
- the player has fought 20 battles
I like this idea in principle, though how would you class a battle in which it was "used". Would that be any battle even if another faction?

Do potions of skill give you faction resistance if you are not using it as your main at that time?

If so then any battle with a PoS active that is against a hero led army would count as using the PoS, even if you are not being the relevant faction at the time.
I like this idea in principle, though how would you class a battle in which it was "used". Would that be any battle even if another faction?

That's a good question. I think it should only be "used" when you play as the faction that has activated the potion. Not restricting it to the faction that activated the potion would remove the freedom aspect that is intended with my suggestion.

I had that idea for CG, it is time consuming so you could have it active just to CG from time to time with a secondary faction and keep playing as usual in watchers and stuff with another faction.

Do potions of skill give you faction resistance if you are not using it as your main at that time?

No, it would promote drinking it for all factions in competitive situations while the actual purpose of the potion is to promote experiencing any faction.
I leave effective numbers up to discussion. 20 battles doesn't seem like a lot but that could be 3 CG a day for 1 week or enough to complete finding the healer campaign (but not enough for aminitis...).
That's a modest suggestion. But i think we don't need this really. It costs only 12k gold so you can buy them whenever you want to play something different. Making it any more cost effective is not necessary IMO when it is already a cheap buy for 12k or 2 diamonds.
i agree with vv , you get so much power only for 12k ...
But i think we don't need this really. It costs only 12k gold so you can buy them whenever you want to play something different. Making it any more cost effective is not necessary IMO when it is already a cheap buy for 12k or 2 diamonds.

12k gold is about 24 enrols. If you divide up by 20 battles it is 600 gold/battle, ie. worth more than the price of about 4 pieces of shop armor of my level for 1 battle.

Perhaps you buy potions every time you need them - I certainly don't. I only do that for tournaments or events because only then am I sure that I will spend enough time on the game for it to be worth it to me. Replacing time restriction by battle restriction makes it as per my suggestion more expensive (compared to an event, 1 week and 80 to 92 battles) so it is not improving it, just making it more flexible at the cost of a more expensive use.

i agree with vv , you get so much power only for 12k ...

Until highest CL where potion defaults to fl 12, it enforces a major penalty, at our CL worth 7 guild levels plus wathever is the racial bonus. The only advantage you get back is when fighting someone whose playing with your real main but there are 8 possibilities to get a penalty out of 9 possibilities. So in itself it is a penalty already.
That's a modest suggestion. But i think we don't need this really. It costs only 12k gold so you can buy them whenever you want to play something different. Making it any more cost effective is not necessary IMO when it is already a cheap buy for 12k or 2 diamonds.


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12k gold is about 24 enrols. If you divide up by 20 battles it is 600 gold/battle, ie. worth more than the price of about 4 pieces of shop armor of my level for 1 battle.


And should it not be worth that much? Even if you can only play 20 battles, with potion you are getting a chance to compete with people who have built their faction for years and you also have The only advantage you get back is when fighting someone whose playing with your real main.

And what you say this about potion of skill, the same thing can be said about any potion in this game, they all work on a time limit, but you get to activate them according to your expectations for the most part. Also, I find 1 week is already enough if you just need 24 enrolls to offset its cost. And yes, there are other costs for gear and stuff, but since you are buying potion for PvP you should have the required arts for it already.

Of course it would be more convenient for most people to have potions by battle count and i support that idea assuming it will be the more expensive potion depending on battle count, but your idea is not straightforward like that, is it?
for virtual_vitrea:
I think his suggestion has nothing to do with the expense, he brought it up somewhat unintentionally I supposed.
It is about giving a fair advantage to active and inactive players. The potion is far better for someone who does 100 battles in a week compared to one who does 10 a week. Forget about the cost for now, say it is x gold. Having a limit like 15-20 battles is great because 1) It still encourages players to be active, since you can fairly easily play more than that in a week and 2) doesn't heavily discourage players who would do say 5 battles in a week.

Going back to the cost, someone doing 50 battles in a week spends 240 gold per battle whereas some doing 5 spends 2400 gold. Now whether you believe 2.4k per battle is worth or not is a different story, but the point is that it is much more than 240 (or 600 in the case of 20 battles) and thus heavily discourages relatively inactive users.
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