The economics of building up repair skill is quite inhibitive to many, to be honest I am suprised we have as many that have got there. This does however mean that a select number of people must spend quite a lot of time fiddling aroundn with repairs etc.
In order to get to 90% repair you need to have processed approximately 11.5 million on repairs, at a net loss of 2.67 million (based on loss compared to a 90% repair)
This is clearly a huge sum, and I think would be good to incetivise more people to get somewhere with this.
Perhaps something modest like 10% more smiths points with Abu Bakr - not a game changer but a bit of a help. Or a Smiths licence where you completed work faster/got more points for it. I do not think this would mean you got so many more smiths (it takes a long time anyway to get to the full smith point), but would perhaps mean we get a few more that make that journey so there is less burden on a few key players in each clan. |