Author | Frontier Ursary paw back |
Was wondering how frontier ursary can knock back when retaliating to another stacks attack. e.g: https://www.lordswm.com/war.php?lt=-1&warid=804741901
As I thought it could only do it after moving then attacking? |
*sorry, meant Paw knock in title |
If frontier ursary are attacking they must move at least one tile in order to paw knock. However, they have been able to paw knock on retaliation for many years so I doubt that it is a bug. The probability is very low though so it rarely happens. |
Its a bug or the ability description is outdated.
Paw knock:
Triggering special ability.
This creature has a chance to knock the target of its attack, attempting to displace it by one tile in the direction of its attack making it lose all accumulated initiative.
Target creature can only retaliate if it has not been knocked. This ability attempts to trigger as many times as many tiles were covered before the attack; thus, if this creature attacks from place on any turn, the chance of this ability to trigger is 0. |
^the whole thing is desctiption for paw knock taken from About the game section. I had to put spacing between in between because of some "forbidden" code. |
Yeah, I thought it was probably a bug when I first saw it, just hadn't seen it for quite a while again till now. Thanks peeps :) |
It's indeed confusing, and perhaps poorly explained in the "About the game" section.
As the ability is coded, it works as such:
Frontier Ursary have a sort of upgraded "Knockback" - the "ability" called Paw Knock, that applies only when attacking. However, the "result" of said ability, which is the "Knockback" effect, is still there (that's to say, Frontier Ursary also have the Knockback ability).
And Knockback can also trigger on retaliation strikes. So that's that. |
Frontier Ursary have a sort of upgraded "Knockback"
It's also "upgraded" in as much it can knock large creatures, whereas creatures with regular "Knockback" can't. |
I suppose it combines some formula for distance to enchance the standard triggering probability:
Probability = 25% + 3% * (DHP/THP); |
Well, THAT formula works indeed for regular Knockback - if HP of attacker higher than defender; if not: Probability = 25% - 3% * (THP/DHP). The rule of "at most a 75% of trigger chance" also applies.
However, I remember reading somewhere that in the case of Paw Knock (and still considering its effect as a Knockback), the "attempts" for it to trigger are 10% per tile covered - when attacking, ofc. And that if at least 10 tiles are covered (with Agility rune), then there's 100% chance of triggering.
Gee, I wish Arctic was around *wink wink* |
for Lord Syrian:
While that is true, paw knock is clearly affected by stack size as well. The formula written is collectively used for all triggering abilities which means that they are dependent on stack hp. That's why i believe there should be another modification for distance to increase the effective probability. |