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AuthorHere comes the balance update
Check your army to see if there are any changes

Chaos magic now dispells Blindness
Lizard charges now have Charge
Dark elves-tamers summon 10% less troops with every summon.
Now Dark elves-tamers summon more lvl 2-4 creatures
Fortune Genies's magic resistance reduced from 50% to 25%
Lode-coated ability takes in account hero's anti-skill
Seduced creatures can't trigger luck
Vermins can't steal more than 25% of hero's current mana
Guardians now have a new ability: if there are 3 or more dead allied troops on a battlefield, Guardians gain +1 speed +1 morale for 3 turns and move afterwards. This is an activated ability.
Spells that deal Water elemental damage now deal more damage. If a hero has "dominion of frost" talent Ice ring freezes all affected troops fully
Demiliches: increased mana pool and effectiveness of Raise dead and Weakness . The HP penalty for Raise Dead is the same as for hero's spell.
Orc-shamans: increased mana pool and added advanced Confusion spell

Mixed tournament+ starts tomorrow

http://www.heroeswm.ru/forum_messages.php?tid=2494412
What on earth is this??? This is such a joke, elf is INSANELY nerfed wth?? It's not like elves were any good at mixed tourneys anyway, why then such insane nerfs?

Admins should give an option to all elves to permanently switch faction, and get all fsl and castles transferred to some other faction, because elf is dead now, RIP.
for randomr1:
That is an overreaction if I have ever seen one.
hurray for knight! WOOOOT!
Now in a void, Lizard Assailants have little advantage over Lizard Chargers
A few extra troops, absolutely insignificant for classic elves. And guess how many more troops charmer got? Zero.

Let me make my own list here:

1) Lizard charge: Super tanky versions of lizards that can one shot kill any of my troops even if the DE is in def build.
2) +10% summon: Lol... nice, so "You kill me, I kill you" eh? He will keep summoning spiders again and again and poison me to death(not that the direct hits of spiders are any less).
3) More 2-4 level summons: Lol again, so the number of harpies they had was not enough? Thanks...
4) N/A
5) N/A
6) Seduce doesn't trigger luck: Doesn't help me, elves can't afford to let seduce take place in the first place.
7) N/A
8) Guardians with +1 speed and +1 morale for 3 turns: RIP charmer hit and run strategy, this kills it. Once again, thanks admins ;)
9) Water bonus for mages: Elves never stood a chance against mages anyway, so I like this change, my battles will end faster ;)
10) Demilich upgrade: Hahaha same as above, we stood no chance against UN anyway, thanks for making my games faster admins, love you ;)
11): Orcs with advanced confusion: What better way to end the list of upgrades than ending elves as a race altogether? ;) The faction whose heart lies in its shooters will now be confused pretty much every game. Dark barb was the only dark faction which couldn't confuse, so now I am supposed to kill tons of fat spirit 3 ogres with confused shooters??


For those reading, please let's have an hour of silence for the death of the most populated faction in the game. Condolences.
https://www.lordswm.com/war.php?lt=-1&warid=793796812


apparently , the translation is misleading about 3 enemies dead, it should be 3 stacks of allied unit dead then the skill is available to press

And also, this skill need 1 round of trigger, it makes your guards charge towards the location you desire before the morale and speed effect come

pretty useful in ambush, espcially when guards always stand the last during TG
10% less.
for Lady sofiouta:
Ohhh thanks xD Didn't see that carefully enough, I thought they will do anything to go after us elves :P

PS: Oh and I forgot to mention the nerf on blinds, maybe I will dis-upgrade to normal unicorns =.=
Fortune Genies's magic resistance reduced from 50% to 25%

Wasn't that 75%?

apparently , the translation is misleading about 3 enemies dead, it should be 3 stacks of allied unit dead then the skill is available to press


The translation doesn't say enemies, it says allied troops... also yes three stacks and not creatures obviously.
UN cl15 got 14 more skeletons or a demilich.dont cry randomr1.you might need to have a strategy in your battles now than relly only on lucky shots.could be worse. my liches could get confusion too.
for Slust:
Yes I think you are right:
https://www.lordswm.com/forum_messages.php?tid=2452424
i a couple of balances more, those genies would have negative resistance
for Lady sofiouta:
Haha no I would need strategy only if I play PvP anymore ;)

I think admins think server has more people than they can handle, nice way to make 20% of the server quit.
Does breakthrough also take into account lizard charge?

If so the liz can kill my entire army in one turn theoretically.
@16
practically people think were to place their stacks and all factions are affected the same by that.even them
haha LIZARD CHARGERS FTW!!
good lord i'm happy ))
i was just thinking why was my lizard chargers dealing so much damage and the i read this :D
TOO GOOD
Player banned by moderator Arcanide until 2016-09-04 01:39:19 // 4.2.1. Abuse of capitalization, redundant letters, words or symbols are forbidden.
Has the new water spells formula been revealed?
Strangely, the first item translation is missing.
Chaos magic now dispels Blindness IF CAST BY *ENEMY* HERO/CREATURE.
Player banned by moderator Arcanide until 2016-09-04 01:39:35 // 4.2.1. Abuse of capitalization, redundant letters, words or symbols are forbidden.
This topic is long since last update and considered obsolete for further discussions.

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