Author | delay or rapid stronger with same spell power |
Level 11 players cast first delay (-43%) and then rapid (+40%) on jade dragons with spell powers of 7 (same). In the end initiative is reduced by -3.8.
Why was delay that much stronger? |
It was in this fight:
https://www.lordswm.com/war.php?warid=773197875<=-2<=1 |
Because Delay is naturally stronger than Rapid when both are Cast on a Target because of Maths :P
Lets say a Unit has 10 Ini:
You Rapid it and give it +20% Ini, thus becomes 12 Ini.
Then somebody else Delays it by -20% Ini, the Unit now will have 9.6 (I think).
This is because 20% of 10 is 2, but 20% of 12 is 2.4. |
Because Delay is naturally stronger than Rapid when both are Cast on a Target because of Maths :P
Yup pretty much |
I see, probably that was the case. I thought the effect is from base ini for both, but apparently that's not the case.
Thanks for the answer! |
Essentially an indirect way of shoving down Buff Builds. |
Essentially an indirect way of shoving down Buff Builds.
You say that, but buffers can cast mass dispersion while dark casters cannot. |
You say that, but buffers can cast mass dispersion while dark casters cannot.
You would Dispell your own Buffs on the Target aswell though.
It all depends on the situation I guess. |
Essentially an indirect way of shoving down Buff Builds.
Also a lot of players will have some sort of magic resistance so they will weaken the effect of delay. |
You would Dispell your own Buffs on the Target aswell though.
Well, at the expense of more mana as compared to dark casters you can bring your troops back to the neutral state while dark casters do not have the option to remove stone skin and evasion. |
At a lower combat level or against players with only one faction resistance, darkness is superior, however once the enemy start building resistances, darkness will lose effectiveness as post 9 explained.
Although darkness has a different kind of advantage in my opinion, if you and your team are smart and work together, it's possible to put negative effects in some targets that will not be killed soon, but since they have negative effects on them, they'll become less effective (I'm not saying that you shouldn't debuff all important units in the game, counting those that are going to be killed soon, however if a unit is going to die next turn, doesn't make sense to put much more than delay or other effects only if they're near to units that aren't going to be killed that soon.). In other hand if a enemy unit is extremely buffed mainly with offensive buffs like chatise, haste, bless and without stoneskin, it automatically became an obvious target to 'all in' tactics, in order to remove such unit from the enemy side, but again it requires a very good team work, otherwise it will be pointless. |
delay and rapid should work like curse and bless do |
delay and rapid should work like curse and bless do
What do you mean? |
for IComeInPeace:
delay or Rapid will become strong with Talents only.
spell power only enhance the duration of them.
some factions like alt Knight and alt Demon posses special racial ability.
that will Enhance the holy and Dark spells according to their FSL.
and yes, Darkness is better than Holy.
clearly explained to 3rd post. |
[Post deleted by moderator Dragon Eater // as requested] |
If someone cast chatise at expert level without any additional from faction bonuses, the target will get 12 extra attack, however if the same applies for weakness and the enemy has fsl 10 resistance against the faction of the darkness caster, he'll get 8,4 attack reduction, which will be rounded down or up, I don't remember which one exactly.
So, 12 is higher than 8,4.
faction resistance has nothing to do with the effect of debuff. |
I just checked a combat and you're right, I remember seeing my delay being leeser than it suppose to be, so I though that was due faction resistance, but it seems it was anti magic artefacts instead.
Could any mod be kind and remove post 15 please? |
for Meshy:
He means that delay and rapid should cancel each other out (if they have the same %) instead of delay being stronger than rapid. |
for Angel of Death:
Dark spells are not affected by magic resistance provided by artifacts either. Only talents like barrier and resistance can reduce the effectiveness of dark spells, decay being an exception. |
Delay has a unfair advantage over Rapid as it is percentage of initiative. But if admin can make it to points of initiative like +4,+3,+2,+1 and vice versa based on magic skill level , this problem can be solved.. |