Author | Not getting skeletons |
Is there something I am missing? Since I am at FSL 0, I should be able to recruit 7 more skellies from my reserve but I am not getting any skeletons from hunts. What am I missing? |
The probability of raising skeletons depends on the Necromancer skill level and is proportional to the original living creature's health points. The rate of raising creatures at successful hunts is 5 times lower.
https://www.lordswm.com/help.php?section=38
Maybe the probability is 0 (or very close to 0) at FSL 0? |
Probability is 5 times less in hunts and doesn't work on non living creatures such as undead or elementals.
Also it's not 7 more skeles, it's just 7. |
What do you mean "just 7" ? The skeletons reserve are added to normal skeletons count, meaning it's 7 more. Unless you mean something else. |
You got one on your last hunt:
https://www.lordswm.com/war.php?warid=742121565
As Eternal Dusk said, you can work out the formula that gives you how many skeletons you should raise if you feel you don't get many. |
your FSL is too low to get skele in your hunts with low number of creatures. IF I good remember your necromancy ability is about 1%. If you wanna get more skele play hunts vs farmers, goblins... but remember necromancy doesn't work on non living creatures such as undead or elementals |
necromancy ability is about 1%
Any source for that?
So, in hunts there is 0.2% chance I'll loot something?
is proportional to the original living creature's health points.
Is this the relation to probability or the number of skeletons raised?
Thank you all for your replies btw! :) |
loot *raise :P
for Skoczek:
Can you give me a working example of that? What is my probability of raising skels against 27 swordsmen(432hp)? :) |
I dont know how exaclty it works now, I played necro about 6 years back and dont remember all. I think you will get 1 skele after beat 27 swordsmen. 432 hp * 1% = 4,32 = 1 skele.
1% it's just mine calculations |
I did 1,137 demons, that have 13 hp each. And I got 57 skeletons as a reward (which have 4 hp each)
1,137*13 = 15,171hp
57*4 = 228hp
So I got about 1.5% of the hp back, but my FSL is 9, so that may have increased the %. |
432 hp * 1% = 4,32 = 1 skele.
Yep, thats right. I got 1 skeletons.
Do you know the chances I will loot skeletons or not from a battle? |
Although I don't recall the exact formula I can explain mathematically
1,137*13 = 15,171hp
57*4 = 228hp
So I got about 1.5% of the hp back, but my FSL is 9, so that may have increased the %.
so you got = 228 HP worth skelies for 15171 = 1.502% of course it could be 229 230 or 231 rounded down to 228. meaning it could be 1.503 % as well
now that means at your FL you can get 7.510% or 7.515% troops killed as skelies according to your formula
at 9 FL you may be getting ( i remember 5% as base necromancy at FL 0) 2.51 or 2.515 = 0.3% rise per FL. ( which i think is too low)
But Let me also remind you that the time from when i remember 5% necromancy is from when ecromancy was based upon number of troops than maximum Hp, I remember when boss creaturess would give 1 skeleton :) so recalculating considering number of raisable troops,
( 57*100 )/ 1137 = 5% efficiency and thus 25% raise efficiency in PvP
I shared what I remembered rest is upto you guys :)
formula could be
X( no. of raised skelies) = [Y( no of creatures killed )*(5+ Z*FL)]/100 |
Do you know the chances I will loot skeletons or not from a battle?
if you kill enough HP you will always get a skele. It's like a gating by demons: if you be able to gate 25% of troops then you need 4 imps to get +1 imp from hell but if you try to do it with 3 imps then you have 75% chance to reach the same result (+1 imp) |
I once tried to calculate the formula based on hunter records. If I remember right it was (0,2*(1+FSL))*(HP/100) |