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Authordeduction of SP in hunt with tribal goblins
i don't understand why the SP must be deducted when treachery took place.
isn't that a strategy to defeat large amount of creatures?
it is an effort too to calculate in order to activate treachery, so it will be unfair for deducting the SP.
ah you mean fsp :D i spent ages wondering how you get spellpower from goblins :D

anyway it is deducted for the simple fact you didnt kill them all :)
SP = Single player, or simply put, hunt.

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The amount of enemies that will increase depends on the amount of fsp that you earn. So if you receive less fsp, because you didn't kill them all, they won't increase as much as they would normaly.

Example:
0.50 fsp gained for 200 defeated monsters give: NEW_AMOUNT = 200 * (1.69^0.50) = 200 * 1,30 = 260
0.25 fsp gained for 200 defeated monsters give: NEW_AMOUNT = 200 * (1.69^0.25) = 200 * 1,14 = 228
0.10 fsp gained for 200 defeated monsters give: NEW_AMOUNT = 200 * (1.69^0.10) = 200 * 1,05 = 211

http://lordswm.org/strony/eng/tutorials/004b-monster_increase_calculator.php
i'm also dissatisfied from fsp reduction when ally creature in vanguard MG quest give damage and when a dragon hit each other with dragon breath.

but its how this game work ==". how about posting this issue in ideas & suggestion forum
for death2all:
Ahh sorry for the mistake, i usually call it Skill Point haha

for Angel of Death:
Thanks you for the info, new knowledge earned.
i thought the creatures increase by 30% for each successful hunt
This topic is long since last update and considered obsolete for further discussions.

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