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Author | phantom |
got a nooby question most likely but how my phantom unicorn is missed 5 times before caravan hero wasps it to death
https://www.lordswm.com/war.php?warid=726104650 | Bug probably. Proclaimers should have killed it. | A bug.
I think it happened this way, the proclaimer aura damaged the unicorn, but since it's a incorporal (same as ghost/app/pol) it might be configurated as undead for this specific spell, so it didn't any damage, but since it triggered it, it have reset the count, as any chaos spells does against incoporal, which luckly made apps miss once again.
That's what I think that happened anyways. | I think it happened this way, the proclaimer aura damaged the unicorn, but since it's a incorporal (same as ghost/app/pol) it might be configurated as undead for this specific spell, so it didn't any damage, but since it triggered it, it have reset the count, as any chaos spells does against incoporal, which luckly made apps miss once again.
Interesting indeed. The technique of proclaimers affects only living. Phantoms are more like "gated" than "undead". So does proclaimers' technique work on gated troops or not?
Because indeed this theory is pretty cool :) |
Interesting indeed. The technique of proclaimers affects only living. Phantoms are more like "gated" than "undead". So does proclaimers' technique work on gated troops or not?
Because indeed this theory is pretty cool :)
I see no reason to not work on gated troops, as it should work on phantoms as well.
In Phantom case, it's just a condition which has been programmed wronly or not all, for whatever reason. If it's coded wrong as the undead example above or perhaps the admins simply forgot to a condition and consequence against the spell phantom, and since it has not been programmed/set a result, the event "receive a damage = kill the entire stack," couldn't happen because it wasn't specify to do this, but the effect of "spell resets the count," was working and that was what happened.
It just a theory of what kind of which wrong codes are making it to happen, because it shouldn't happen. What is causing this doesn't really matter, since we don't have to fix the problem, the important thing is, it's a bug. | Bug confirmed.
https://www.lordswm.com/war.php?lt=-1&warid=726201018
As you can see, the pryomancer ability of magogs missed ghosts every single time. |
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