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Author158 ST CL 14
1) Brilliant unicorns (17), Tribal cyclops (5), et. al. (HP)
2) Monks (51), 51, monster(2119), 51 (Mana)
3) Merc archers (310*4) (Arrow)
4) Blazing hounds (95), Rebels (335), et. al. (Arrow)
5) Invokers (15), Dark sibyls (16), Ghosts (195), Renegade magicians (113) (Revive)
6) Cavalry (41*4) (Revive)
7) Demiliches (58), Tribal beholders (14), Evil eyes (283), Death envoys (43) (HP)
8) Lorekeepers (147*4) (Bandits 513 D)
9) Gremlin engineers (800), Lizard cavalry (104), et. al. (Hell reapers 47 L)
10) Cerberi (365*4) (Ini)
11) Renegade thugs (223), Centaurs (645), et. al. (Mana)
9) Gremlin engineers (753), Lizard cavalry (104), Skeletal bowmen (841), Lava dragons (12) (Hell reapers 47 L)
1. 17 Brilliant Unicorns LR / 5 Tribal Cyclops UD / Health
2. 51 Monks LUD / Monks Monster R / Mana
3. 310 Mercenary Archers ALL / Arrows
4. 95 Blazing Hounds LR / 335 Rebels UD / Arrows
5. 15 Invokers / 16 Dark Sibyls / 195 Ghosts / 113 Renegade Magicians / Resurrection
6. 41 Cavalry ALL / Resurrection
7. 58 Demiliches / 14 Tribal Beholders / 283 Evil Eyes / 43 Death Envoys / Health
8. 147 Lorekeepers ALL / ALLY -- 513 Bandits R
9. 732 Gremlin Engineers / 104 Lizard Cavalry / 841 Skeletal Bowmen / 12 Lava Dragons / ALLY -- 48 Horned Reapers L
10. 365 Cerberi ALL / Initiative
11. 223 Renegade Thugs LR / 645 Centaurs UD / Mana
12. 774 Dryads ALL / Resurrection

Few minor corrections and one more wave, also pretty sure I can beat wave 12 when I'm not so rushed to play. :0)
12) Dryads (774*4) (Revive)
13) Elite forest keepers (584*4) (Mana)
13) Forest brethren (584*4) (Mana)
14) Boar riders (309*4) (Revive)
This topic is long since last update and considered obsolete for further discussions.

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