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AuthorBarbarians Suck
Lets face it. At higher levels barbs just suck. All the new factions that have both spells and strong fighters kick their butts. Unless the game designers get serious about fixing them they should just retire them as a faction.
I don't know about level 16, but at CL 14 they're decent. Just gotta play the right kind of battles.

In EoFos they are awesome, even despite low initiative. Normal barb is decent in 1 v/s 1, and fury is good in 3x3. At lower levels shadow barb is a good support in MT etc.
I think they are not such a bad faction to play. Perhaps if you stopped gambling with a luck build in CG and picked up something more versatile - i.e offense with the central talent, you might have more success.
https://www.lordswm.com/war.php?lt=-1&warid=686586448
lalala
You have some strong feelings man

Try playing classic barb, or play with fixed team mates for better results
Fury Barb... Go Morale Build not luck.

I've seen those Boars one hit knock down half a stack of Guardians + They can reach the other end with innate swiftness.
I usually havent played with much luck but tried it when others said i should and it was useless The central talent is useless - I've never seen a fury barb use it. They screwed barbs when they took away magic resistance and didn't give them spellcasters because the wizards were bleating. Classic barb has a special ability (battle readiness) which is contrary to the factions design - quick attack.

Shadow barb is boring - just an inferior spellcaster - better off with a darkness demon or necro.
Yea, innate swiftness and morale is an awesome build for Fury barbs. Always worked for me well.

Classic barb and Fury barb both are really awesome.

But you need to reduce goblin archers, not really that useful. Better to keep just 100 or so.
actual suggestion:
Change faction, build castle, get Potion of skill
Then play CG with that faction and enjoy :)
barb is one of the best faction. but in your case you are just like luck, ok 7 point, but moral is better than it. innate shiftiness is a must for fury in PvP.
when event comes try to get faction resist you faction resist is too low at least fsl 5 for all other will help.
Tried innate swiftness with no goblins. Didn't work. boars got kicked or blocked before their turn. Agree about getting other factions up. Working on it. Thnks.
Shadow barb is boring
Waow, with such strong and unbiased arguments, what's the point in answering you ?

I'll still indulge and help you out. Double debuffer : Shadow barb + DDem/Necro is virtually unbeatable in 2v2 PvP.
And having weakness / delay / curse coming from troops and not hero is a *huge* boost.
I don't feel barbs are weak at CL16.

In 1vs1 PVP with classic barb, luck build max orcs and good cyclops number I did quite well in last Minor tournament, not enough to get a medal but quite well.

For 2vs2 with charmer elf partner and playing as Fury barb we won almost all battles , only loose when we face two FL12 opponents as was almost obvious.

Dark barb was useful in CL15 ambush but in CL16 i dont see as useful as before.
so you played about 10000 battles to come to this conclusion? lol
Nothing to lol about
the path to faction mastery is a long one
As for above's battle.

Why you didn't killed lizards with your orcs?
When you attack on melee, you do 10% more damage, cause of offensive talent.
You also you'd make a full 110% instead of 50% due range penalty.
Orcs has double strike on melee, which means you've lost 170% of your damage, with this creature.
You would gain 200 spirit not 50.

Basically the reason why leadership is a must, is for farming spirit asap, but when you just refuse to take 150 free spirit... I don't get it.

Also you could use some ogres, to make a wall of protection of your gobs...
Bahamut + ogres could easily raped those dragons, and keep protecting gobs from shews. While that you could keep shooting shews with gobs + cyclops or you could've killed dragons first, since they're on 'dead zone' (inside your range), then change the target to shews.

As for talents... I haven't did the math, and honestly this is a thing that every player must do at his own, the same as recruitment, and theorize before putting in practice.
The basic is.
Vitality is a must.
Fury is really good for gobs, and make it up for another units decently, so it's worth in my opinion. In doubt, make a math about percentage of damage increase of each unit, and compare final results with different options.

The rest, as everyone already suggested, take leadership, so you can farm spirit faster.

Just one thing, do not expect be good with any faction, until you master your playstyle with them. You'd end dying on the exactly same way.

And yes, I agreed chaos factions are easier to play in some ways. But have in mind, they've their own weakness and you'll find another kind of problems.
About tastes is personal, overall I prefer chaos builds over might ones, for most PvP combats. I like the tactical style view of chaos, but doesn't means might are weak, not even close.
Thieves' guild: 7 (1200)
Rangers' Guild: 1 (112) +128

maybe try change to TG nad get 6% ini more than that
https://www.lordswm.com/pl_info.php?id=3669244 won gold medal with barb faction at lvl 16 in the last minor tournament. Can't be that bad then.
At higher levels barbs just suck.

perhaps it was the player issue rather than faction imbalance? :)
They screwed barbs when they took away magic resistance and didn't give them spellcasters because the wizards were bleating. Classic barb has a special ability (battle readiness) which is contrary to the factions design - quick attack.

hmm, some of us discuss this topic during the faction skill change. in fact, it didnt make barbarian real bad.

it just balance out for chaos spell built has some chance to win barbarian rather than 0%.
You initiative is too low. You will keep losing until you don't switch it back to the thieves guild.
This topic is long since last update and considered obsolete for further discussions.

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