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AuthorNew PvP Changes with new alt - Battlewise wizzard
What do you think guys?
this new alt is too OP against particular factions//

Demon Centre talent means death against wizards -_-
Hellfire heals enemies
No way to deal with lodestones

I have seen lv12 battle wiz singlehandedly overwhelm lv15 Chaos DE and Hellfire demons is Major tourny :/
Too much genies if u ask me, and also against Chaos casters they r too strong, even worse than old barbarian :/
after current tourney, we can see how good or bad it is :P
Genie Count is way too much. Should rather give more Gargs or BattleMagis instead of so many Genies. Also their shooters always get the first turn, Elves have no chance.
If its gonna be like this.. demons need new talent

after current tourney, we can see how goodit is :P
Hell fire heals enemies
This is weird.. ^
new wiz is weak vs shooters:-( so not so ibma as it may look like...
so not so ibma as it may look like

said the wizard

you could have put it in this way
"no! wizards are very week! In 50% of battles if they are too lazy to think properly they can not kill shooters who compose about 10% of the players so admin should double wiz forces, otherwise it would be unfair!!! and of course I am absolutly not interested in this!!!"
I am yet to win a single duel against a dark demon, though I am yet to make a thread about how OP they are. I don't think I ever won a single 2v2 against a dark demon as well.

Similarly, I keep loosing to DE and elf as magic battlewiz. Perhaps full might battlewiz is better; looks like I'm quite the only magic battlewiz around.
said the wizard

you could have put it in this way
"no! wizards are very week! In 50% of battles if they are too lazy to think properly they can not kill shooters who compose about 10% of the players so admin should double wiz forces, otherwise it would be unfair!!! and of course I am absolutly not interested in this!!!"


Let me tell you a secret: admins don't balance factions in light of forum threads ;)
for Slust:
DD suck against Battlemagi with golems
Dark spells dont apply to them either :/
No possible way to kill 60-65 of them at my level :/
too bulky and immune to disrupts
Lets draw some comparisons with Level 15 Alt Wiz.

3 Giants is fair enough. Except Tribals, all others have 3 Tier 7s.

10 Sphynx Immortals. They are like the Ultra Buffed versions of Efks. Around 8 Sphynx Immortals would have been just fine. 10 = 1250 Health. Compare that to Wyverns, 8 (Which is Max) = 720 Health. Thus Sphynx Immortals can survive longer + As good as Ladons but buffed.

40 Genies. This is the primary aspect making it OP. 40 Genies = 2000 HP. Compare that to Warlords, max 24 = 960 HP. That's less than half. Also Genie Damage is 14-19 while Warlord does max 12, but that can still be ok since it has Crusade. Genie has 8 Speed, hence always whoever stands in front of Genie in PvP, insta dies. But what is depressing for mages is "Immune to air" and "Magic Shield 75%" This is like an open warning for mages to be prepared to lose.

Others are just fine. Thus the Higher Tiers 5 and 6 become the primary troops of Alt Mages, which makes it obvious that things are in their stride. Compared to them, there are no other factions that lay so much pivotal damage dealing positions to only the higher tiers.

The recruiting requires slight balancing. I think 35 Genies and 8 Immortals are enough. To compensate, Max Magis can be boosted to 28 or 30.
demons always rock against norm. wiz
so let wiz also get a chance to show who is boss! B|
DD suck against Battlemagi with golems
Dark spells dont apply to them either :/
No possible way to kill 60-65 of them at my level :/
too bulky and immune to disrupts


Well, fiends can reach me from the other end of the battlefield, as well as can upgraded horses; this means in duel or 2v2, that I can't protect from then even at 1st turn (there will be big creatures they can reach). Mistress are ridiculously OP; either they are split in 2 and can expect to charm 2 stacks for 1 move, either there's just one big stack that takes control of the bigger stack for 2 turns at least (then there are PvP joys such as your ally with a 50 shrews stack charmed because he didn't split...).

So, the demons has speed; ini of horse is insane once I'm delayed, my troops deal ridiculously low dmg once debuffed and I loose control over my troops (charm, triggering ability of horse: no retal, troops looses accumulated ini), my own troops kill one another and charmed stacks when charm wears of end up in position where they will die before they get another turn. Then I have no fast troop, so no mean to act before to get delayed, charmed and slaughtered.

I know how to win when I can move, not when I'm crippled to death. The fact that I have golems change nothing as they are the only usefull troop during the whole fight and obviously not enough to hold off the whole demons army.
Totally agree to post 14...

I know battlewise wizard are much stronger then other factions but Dark demons are way overpowered compared to them I would like to see good recruiting reduce in dark demons and some at battlewise...
well i think there is a big problem in the loadstone golems. when ever i meet i a battle wiz they own me so easy. they way they are now they shoude not be called battle wiz they shoude be called ANTI mage.. cuz as a mage even if he dont nuke there is no way to kill them :)
for Slust:
Let me tell you a secret: I know this. Also you should take into account that these forum threads are just a signal that new wiz rules in far too many battles and so admin will soon cut wiz's forces. Ofcourse you may say what ever you want but it will not change the reality - the new wiz is off balance.
the new wiz is off balance.

Dark demons are way overpowered compared to them
DD are OP in another way..
Darkness magic gives them options that other factions don't have.. they are equal to most ( all) factions if one is good.
There is no faction or build against which DD will always win
DD are weak when disrupt doesn't apply and one curse basically neutralizes them..

On the other hand, battlemagi are weak against some factions (full might factions) and can easily overpower even higher levels of other factions (wiz, all magic factions)



The fact that I have golems change nothing as they are the only usefull troop during the whole fight and obviously not enough to hold off the whole demons army.
Trust me, they are enough..
other than horses, no other troops can deal any actual damage to them ( decent defense.. serious retal)

So, the demons has speed; ini of horse is insane once I'm delayed, my troops deal ridiculously low dmg once debuffed and I loose control over my troops (charm, triggering ability of horse: no retal, troops looses accumulated ini), my own troops kill one another and charmed stacks when charm wears of end up in position where they will die before they get another turn. Then I have no fast troop, so no mean to act before to get delayed, charmed and slaughtered.
Demon has speed yes, but so do wiz.. if spilt and kept apart, fortune genies, sphynx, lores, all have great ini
Taking golems solves most problems against DD.. 40 genies cannot be seduced for long anyway.. low ini is bad for seduction.. so you always have some advantage
other than horses, no other troops can deal any actual damage to them ( decent defense.. serious retal)
Fiends attack is beetween killing half stack (tough ones) and killing stacks in 1 attack. With 8 speed, its guaranteed 1st hit. Then it has loads of def, and DD is usually defense build, so very resilient. Same for horse. Only troop that could get 1st hit for wiz in the other hand is genies.


Demon has speed yes, but so do wiz.. if spilt and kept apart, fortune genies, sphynx, lores, all have great ini
Stating that other troops have high ini is wrong. My sphynx and golems have 11 ini, which is quite low for lvl 13. Battlemagi and grems are better than most shooters I recon, though they aren't good as destruction build (die too fast and not enough dmg in 1st turn). Genies are fine with 14ish; say a bit above the norm. In the meanwhile, horses have 17, fiends a bit more than 10; same for mistress, but after delay, horses move like 3 turns before my units get theirs, and fiends are faster than most as well.
Then, speed is low overall; out of genies, that's 5 for sphynx and 4 for golems (ie one of the lowest speed...).

40 genies cannot be seduced for long anyway.. [/Quote]
As for mind control, that's worth 2 genies moves:
https://www.lordswm.com/war.php?lt=-1&warid=621868477

By the time they aren't seduced anymore, there is little left, too little...
btw the new battlewise creatures havent been released in hunts yet, maybe admins are thinking of balancing their stats/abilities first before releasing it
This topic is long since last update and considered obsolete for further discussions.

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