Author | curse and bless |
Is it correctly understood that curse have no effect if casted at a stack that already has been (holy expert) blessed? |
Both curse and bless will be in effect simultaneously (since both are duration spells, one will probably wear off before the other).
Bless raises minimal damage, but curse lowers maximal damage, so they don't really cancel each other out (especially since they may be cast with different levels of expertise). |
I believe the current formula is
-If [Bless effect] > [Curse effect], then [Final min.damage] = [min.damage] + ([max.damage] - [min.damage]) * ([Bless effect] - [Curse effect]);
-If [Curse effect] > [Bless effect], then [Final max.damage] = [max.damage] - ([max.damage] – [min.damage]) * ([Curse effect] – [Bless effect]; |
So what happens if both curse and bless is casted at expert level? |
If both the spells have been cast at same level then there wont have any effect on the creature.
i.e., the creature min/max damage is same as its base damage. |
They cancel each other meaning the min/max dmg will be same as before casting these 2 spells |
But rapid and slow cast with same mastery does not cancel each other, it's a minor difference with more slow. |
But rapid and slow cast with same mastery does not cancel each other, it's a minor difference with more slow.
??
This thread is about curse and bless not rapid and delay |
Bless : Current_min = min+T*(max-min)
Curse : Current_max = max-T*(max-min)
T = Spell Efficiency : [0.5 , 1]
if(Current_min > Current_max)
swap(Current_min, Current_max)
end_if
This should be the proper formula, don't know if it's used like this. |
for -Cip-:
I probably should have posted them all to ease confusion.
3) Introduced Overlay system for spells of Holy and Darkness schools of magic, antagonistic to each other. Thus, Rapid and Delay, Bless and Curse, Chastise and Weakness do not replace each other, but co-exist as long as both effects are in action.
The Overlay effect for each group of spells is as follows.
Rapid vs. Delay:
[Final initiative] = [initiative] * (100% + [Rapid effect]) * (100% - [Delay effect]);
Bless vs. Curse:
-If [Bless effect] > [Curse effect], then [Final min.damage] = [min.damage] + ([max.damage] - [min.damage]) * ([Bless effect] - [Curse effect]);
-If [Curse effect] > [Bless effect], then [Final max.damage] = [max.damage] - ([max.damage] – [min.damage]) * ([Curse effect] – [Bless effect];
Chastise vs. Weakness:
[Final attack] = [attack] + [Chastise effect] – [Weakness effect].
Source: Grand Update |
Chastise vs. Weakness:
[Final attack] = [attack] + [Chastise effect] – [Weakness effect].
*Note
This is capped and final attack can never be below zero |