Author | How does efficiency bonus calculated from enchanted item |
For example like fire efficiency 16%..how does it counted |
Correct me if i am wrong.
So if you do 100 damage, and if you have 16% enchant, you will deal 100+16 = 116 damage. |
leng zai, firewall belong to nature magic.
to increase firewall damage, u need enchant on amulet, cape, ring or weapon (yes mayb weapon increase firewall damage too?).
xD |
of course i know its nature :P just example |
[Post deleted by moderator Arctic // Flood] Player banned by moderator Arctic until 2013-09-08 19:38:30 // Flood in Q&H |
example case:
base firewall damage = 100
If wear an art enchanted with:
Nature magic spell efficiency bonus 16%
Earth magic spell damage bonus 16%, ignore air shield 24%
Air magic spell damage bonus 16%, ignore earth shield 24%
Water magic spell damage bonus 16%, ignore fire shield 24%
Fire magic spell damage bonus 16%, ignore water shield 24%
what is the final damage can it be done?
It's other element spell damage bonus increase firewall damage? |
This will answer you better,
https://www.lordswm.com/forum_messages.php?tid=1963672&page=0#30633011 |
[Post deleted by moderator Murali // wrong info] |
So Nature magic spell efficiency bonus 16% wont increase firewall damage? xD
Also Nature magic spell efficiency bonus 16% can increase the amount of elemental we summon? :O |
for ElfMoon:
My mistake ,that info is about firewall spell.
firewall get bonus from Nature magic spell efficiency bonus 16%.
and other enchants wont effect the firewall damage output.
Also Nature magic spell efficiency bonus 16% can increase the amount of elemental we summon?
Yes there do even the "raise the dead " spell gets the bonus. |
Ok thank Murali.
Noob zai moro got anymore question bo?
whahaha Player banned by moderator Arctic until 2013-09-08 19:23:00 // Let's stay respectful here. |
So these W5E5, Etc.. enchanted doesn't affect the normal attack of a stack of your troops?
100 farmers still deal 100 even if it have W6,E6, Etc..
(assume attacks of farmer and defense of defender is equal and no special ability) |
firewall is nature magic. he have fire bonus, is it increase firewall too? |
for Gaara:
The information in post 10 is for enchanted jewels.
For enchanted weapons the damage form enchants (elemental) is cumulative and the damage bonus may get effected by the enchanted armor(effects only the respective elemental damage ) of the target. |
for yopiwizard:
No,
Only this bonus " Nature magic spell efficiency bonus 16%
increases damage from firewall. |
for yopiwizard:
No,
Only this bonus " Nature magic spell efficiency bonus 16%
increases damage from firewall.
Actually I think you're wrong. Firewall deals fire damage (says so in spell description) so nature enchantment shouldn't do anything, only fire enchantment. |
For enchanted weapons the damage form enchants (elemental) is cumulative and the damage bonus may get effected by the enchanted armor(effects only the respective elemental damage ) of the target.
Just to make sure if I get it right,
so 100 farmer example, weapon enchanted will deal cumulative damage %
Say 10% fire,10% earth, 10% water bonus will deal
1)Assuming no defense enchanted opponents
130 (since cumulative but not multiplicative)
2)Assuming 10% fire and 10% earth enchanted defense
110
3)Assuming 10% fire defense
120
4)Assuming 10 or any % air defense
130 |
I agree with Erekose. From what I recall, firewall damage is increased only by the fire magic enchant, not by the nature enchant. If I find a combat I'll post it here.
1)Assuming no defense enchanted opponents
130 (since cumulative but not multiplicative)
Correct
2)Assuming 10% fire and 10% earth enchanted defense
110
Wrong. The 10% armor enchant does not cancel out the 10% weapon enchant :) it only protects you from a part of the damage. The 10% fire and earth shield only protects you from 10% of the corresponding weapon enchant (i.e. 10% of 10, which is 1). So the final result will be 128, because 1 farmer is saved by the fire shield and 1 by the earth shield. To make the weapon enchants have no effect, you need 100% armor enchants, which is impossible.
3)Assuming 10% fire defense
120
Wrong (same reason as above).
4)Assuming 10 or any % air defense
130
Correct |
Found a combat with a firewall with 16% fire enchants, back in the good old days when termagants were called blood sisters =) https://www.lordswm.com/war.php?lt=-1&warid=497509848
Ladons take 215 damage from fire wall. 1 perish.
Minotaur soldiers take 215 damage from fire wall. 6 perish.
Blood Sisters take 215 damage from fire wall. 8 perish.
9+(9*24)*1.16*0.8254 = 215.42 = 215 so fire enchants increase firewall. |
Nature magic and its enhancement by Nature enchants is indeed a difficult subject, often confusing for players and even sages. Let us review.
Magic punch. Damage is increased.
Wasp swarm. Damage is increased (non-elemental), but the knocking effect is not influenced.
Raise dead. Amount of HP increased.
Summon phantom. There is really nothing to enhance there, if you can summon a phantom of your target creature's tier, you will do it withpit fail, so it's a yes/no situation, not 'how much'. No effect.
Earthquake. Damage is non-elemental, so it gets increased. But note that as we walk into the age of castle combats in future, that spell is highly likely to be reviewed.
Firewall. No effect here. The damage is elemenatal (fire elemental), so only fire enchants increase its damage (just as earth enchants increase decay damage even though it is Darkness school. That is the another reason why elements are specified in those spells' descriptions).
Summon elementals. There was an embarrassingly long period when Nature enchants had no effect, but that bug has been fixed. Amount(hp) of elementals summoned is increased.
Summon phoenix? Increases... oh wait :) we do not have that one yet. |