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Author | 114th ST, lvl 11 |
Waves from .ru forum:
LURD
1) 84 bandits (5,10) - brawler monster (5,12,hp 477)- 1 ancient behemoth (5,9) - 35 elven bowmen (attack orb)
2) unholy knight monster (8,10, 794 hp) - 10 unholy knights - 10 unholy knights - 10 unholy knights (attack orb)
3) 164 dryads (7,14) everywhere (rally orb - 25 chieftains*)
* don't forget to make good use of the incentive presence ability
4) 73 frontier ursary (7,11) - 73 frontier ursary (7,11) - 73 frontier ursary (7,11) - 73 frontier ursary monster (7,11,hp 1248) (health orb)
5) lorekeeper monster (404 hp) - 23 lorekeepers (4,10) - 23 lorekeepers (4,10) - 23 lorekeepers (4,10) (attack orb)
6) 811 skeletons (5,10) - plains wolf monster (6?,14?, 2890 hp) - 138 brawlers (5,12) - 24 exorcists (5,10) (defence orb)
7) 3 archangels (8,11) - 30 mistresses (4,10) - 255 gremlin engineers (5,11) - 58 sharpshooters (5,11) (speed orb)
8) farmer monster (4,8 2198 hp) - 5 archangels (8,11) - lizard assailant monster (7?, 11?, 1320 hp) - 58 griffins (7,15) (speed orb)
9) 10 devils (7,11) - 1k+ sentries (4,9) - 293 centaur outriders (5,10) - 203 beholders (5,10) (resurrection orb)
10) 11 efreeti sultans (7,12) - 123 forest brethren (7,15) - efreeti sultan monster (7,12, hp 935) - 123 forest brethren (7,15) (arrow orb) | Did anyone play yet and remember where the chieftains enter? | Chieftains at wave three come from above. | closed by ElfPride (2013-09-02 13:35:08) |
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