Author | Next sub-faction: Necro? |
so since we're having this undead event, it's pretty much safe to assume that the next subfaction we will have will be for necromancers right? |
It seems so |
Most likely it will specialize in nature magic, similar to specializations in light for knights and in darkness for demons. |
Most likely it will specialize in nature magic and attack talents |
well lets hope so cause these necro in the event is really strong :) |
well lets hope so cause these necro in the event is really strong :)
I was thinking the same :) |
you don't say ? :P |
well lets hope so cause these necro in the event is really strong :)
Ah, but they wont have those numbers nor a lot of those creatures, only the alt. upgrades and talents |
still i gotta say the talents are great that we know :) |
the only thing i dislike is that vampires will no longer have the "no retaliation" ability, but the talents look amazing! |
these necro dont look that good to me
normal necro are better i think
appas cant suck mana to get troops back and vamps no retail and there ability trigger is not that high |
necro altgrade has weaker troops but the hero can raise more for less mana and with lower spellpower |
appas cant suck mana to get troops back
do you think this ability is necessary for the alt nec? ;) |
not forgeting when alt nec raises troopse they only lose 1 hp not 2 and the hero's turn seems to be alot quicker |
The 1hp and not 2 only applies to low hp creatures like skellies and ghosts
normal raise dead reduces max hp by 20% and 40% if not undead (https://www.lordswm.com/help.php?section=31)
Perhaps the improvement is the adjusting of this percentage (better max hp)
But here's a few things that's rather odd:
• The new mana costs
For example:
when purple necro got his first turn in here, he used 5 mana
https://www.lordswm.com/war.php?warid=528125761<=-1
but in here, the purple nec used 4 (higher combat lv?)
https://www.lordswm.com/war.php?warid=528972016<=-1
Also in this example, raising with dominion of undeath moves the purple nec back on the ATB scale by 0.5 just like casting a mass spells.
• Percentage of max hp decreased
Death Heralds (100hp) are raised with 88hp (12% instead of 20%)
but this % is a bit weird:
Dreadlord goes from 40 to 36 (10%, not 12%)
Vamp from 30 to 27 (10%)
Poltergeist 20 to 18 (10%)
It would be nice to have this data for tier 7 as their >100 hp might show us some decimals,
then rounding should explain this |
but this % is a bit weird:
Dreadlord goes from 40 to 36 (10%, not 12%)
well 12% of 40 is 4.8, and since everything in this game is rounded down (well almost everything) i guess this 4.8 is also rounded down, so 40 to 36 looks right |
oh ok, rounddown actually prevents skellies from 4hp raised to 4hp, so that makes much more sense
but 40-4.8 is 35.2 giving 35 though?
The vamp and polt will also get 1 hp less
I've also looked at .5 rounding points and played around a bit, but it's not possible to get a single percent out of this
Take 100--> 88
Consider the range of percents that gives [87.5,88.5)hp
That's (11.5%,12.5%]
But for 40--> 36
If we look at percents that gives [35.5,36.5)
that's (8.75%,11.25%]
The 2 intervals are disjoint |
oh sorry, yes, I see what you meaN!
Yes, 12% makes sense now, 40 - round(4.8) not round(40-4.8)
:facepalm: |
arctic said the difference in mana cost for the raising dead spell comes from the different faction level on enemy heroes.
so higher fl = lower mana cost for raise dead only. All other spells still have normal mana cost afaik. |
ah that explains everything :) |