Author | New feature and Jousting ability of Cavalry. |
13. Hint in combats for possible damage to be dealt with attacks and spells, and creatures to be killed as a result (currently as beta-version);
Once i blessed the Cavalry 100%, i checked the damage amount by rotating the cursor in different tiles for the same creature at same time.
But, its not shows any differences which are due to Jousting ability (number of tile cover before attack, Each tile increase 5% of damage).
Please give explanation for it. |
13. Hint in combats for possible damage to be dealt with attacks and spells, and creatures to be killed as a result (currently as BETA-VERSION).
;) |
The reason is simple: the damage range shown takes into account min and max damage as a base, plus all of the static modifier applied.
As of now, it excludes all special abilities, as well as luck triggers. So what you are seeing is the damage your unit would do without moving at all. To that, you can apply your ability multiplicator.
In other words, what you are seeing is the damage that *any* unit - with the actual stat of the one you are using - would do to *any* unit with the stats of the one you are attacking. |
But, its not shows any differences which are due to Jousting ability (number of tile cover before attack, Each tile increase 5% of damage).
It did with me.. In thiefs as I rotate the cursor I could see different kind of "damage's" sometimes with 100 - 200 more damage. |
As of now, it excludes all special abilities, as well as luck triggers. So what you are seeing is the damage your unit would do without moving at all.
I could have sworn it worked fine on one of those Dwarf dudes where you inflict less damage the more tile you travel. I think I saw different numbers depending on the distance between my unit and one of those in one of my ambushes yesterday.
Also (slightly off topic), it does not accurately predict damage against Tribals with their dampen damage thingie. Maybe it was intended that way but watch out for that one. |
Hmmm... we might start seeing tougher AI if this gets incorporated in the AI script. If it's not yet incorporated in the AI script. We may start seeing the computer making better decisions when choosing targets... |