Author | CG |
How does it work? Does it have any minimum AP limit? How do the battles proceed? Is it just like we have duels, 2 on 2, etc.? |
Introduced a new guild: Commanders' guild. Any lords of combat level 9 and above are required to take a trial to be able to join the guild. It is accessable via the Battles page, and as the dropdown menu list item. The guild specializes in PvP combats (i.e. Player versus Player).
The guild points are called Commander points. These points are only received by victorious party in guild combats.
Guild combats are of three main types: Standard (Shop artifacts only. Enchantments allowed, but have no effect); Standard-enchanted (Shop artifacts only with enchantment threshold); and Free-for-all (no ammunition restrictions). Each type has its AP and enchantment restrictions.
Guild combats start once every 15 minutes, though a challenge can be created and joined during the first 12 minutes, whereas it can only be joined during the last 3. A challenge that has not been filled in full is dismissed and the combat does not take place.
Only lords of the same combat level can take part in any given guild combat.
Commander points are received by the winning party according to combat type:
Combatants Type 1x1 2x2 3x3
Standard 1 1.2 1.5
Standard-enchanted N/A 2.2 3
Free-for-all N/A N/A 5
All guild battle participants receive 20% more faction skill points than in a similar usual group battle.
Any set of combatants is only able to take part in a guild combat once a day.
The guild has not yet established an experience table. The deputy declared that 150 commander points are required to reach Commanders' guild level 1. It is known at this point, that each new level will grant an item crafted specifically for guild champions, one of a set of 12. Each even guild level will grant a skill point for optional distribution. In addition, victorious parties will have a chance to loot the defeated lords' artifacts as soon as they reach guild level 1. (The looted item is a replica of the one worn by the defeated lord, with low durability and without transfer option. The defeated party keeps their own artifacts). Each new guild level increases this chance.
https://www.lordswm.com/forum_messages.php?tid=1890457 |
#2
Is the announcement for the CG on LWM and will answer most of your questions
I know that the minimum AP on later levels is 48, probably a bit less on level 9 |
You mean 48 AP at higher levels to do CG! |
yes as minimum, but you need full ap to have an decent chance of winning |
yes as minimum, but you need full ap to have an decent chance of winning
Free-for-all (no ammunition restrictions).
if such a mode is there, that means there should be a battle type where there is restriction on maximum AP, right? |
Its 45 AP at lvl 11.
First you need to fight a trial like this
https://www.lordswm.com/war.php?lt=-1&warid=36715793
I didn't do any fights yet, because I think its not really worth it if you haven't got much money.. |
You need 38 AP for level 9. Also, it is just like our PvPs, but, with a "hide name" option. And, CG is random (if 4 payers join for a 1 vs 1 battle, your opponent will be randomly chose). |
Here is a CG photo, if you want to see (from level 9):
https://www.lordswm.com/photo_pl_photos.php?aid=10779 |
Thanks guys, helped a lot :p QATC. |
closed by Vlaer (2012-08-25 21:03:25) |
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