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   Forums-->Ideas and suggestions-->

AuthorCounter with number of refreshes
I think it would be nice with a counter that counts the number of times a character has accessed a Mining, Machining or Production facility. The counter could be displayed somewhere at the character page. It should be reset at regular intervals, maybe once a day in enough.

Optional:
The counter could be stored when it is reset so we could see the statistics for at least the last couple of days.
It would be highly interesting to see a top 10 list of the characters that got most each day.
I think it would be nice with a counter that counts the number of times a character has accessed a Mining, Machining or Production facility. The counter could be displayed somewhere at the character page. It should be reset at regular intervals, maybe once a day in enough.

sorry, but i dont see the point of your suggestion.
Sorry, it might not be very obvious. I am very annoyed of players using scripts to buy and sell resources. Those scripts naturally refresh those pages very often. It would be very easy to find characters doing this if we had some kind of counter.
Sorry, it might not be very obvious. I am very annoyed of players using scripts to buy and sell resources. Those scripts naturally refresh those pages very often. It would be very easy to find characters doing this if we had some kind of counter.


Now that you put it that way, +!
*1
Sorry, it might not be very obvious. I am very annoyed of players using scripts to buy and sell resources. Those scripts naturally refresh those pages very often.

They don't have to refresh the page.

In fact, a script refreshing the page is wasting time and can be overrun by one that just send continuous "sell" messages to the server.
Because remember that if you keep your page up for an hour and click "sell", at that very moment the server will try and sell your ressources, and only if the destination is already full, it will refuse the transaction.

On my side, I refresh pages dozens of times when I want to sell on a "hard" site (like EB nickel factory). It already happened to me to spend 1 hour or so refreshing continuosly.

So the result of your counter would make me look as a heavy scripter, and the real scripter look like a normal player.

Also consider that very often people can't sell ressources simply because there are a few dozen others trying to do the same. In that case, they shout aloud "there are scripts on the server!", but it's just frustration, really. Faster connection always wins.

Hum..

Guess i'm gonna say -1 :/
Thanks for the information Guyb. I don't know much about scripting and how it works, but when you explain it, it seems obvious. It also makes it a lot easier to make a working counter. The counter just have to count all refused transactions.

Side note:
There are scripts on the server. I have purchased Nickel and Steel at times when there is low activity on the server and less then 5 players enroll per hour. Still the gold disappears after just a few seconds.
+1 for thinking about ways to get rid of those scripters once and for all

-1 because it could wrongfully see honest players as cheaters

possible solution to that -1... maybe also take into account the interval of refreshes? the more exact/constant/robotic, the higher the chance it's a script?
sorry, read posts #6 and #7 too quickly...

maybe also take into account the interval of refused transactions? the more exact/constant/robotic, the higher the chance it's a script?
take into account the interval of refused transactions? the more exact/constant/robotic, the higher the chance it's a script?

+1 to that!
-1
Nice idea, but if the real aim is to block scripters, then this isn't the way.
Admins should have at least 2 methods to block scripters:
1) Auto-block feature. This is widely used to prevent DOS attacks. If an account spams sell messages to a facility, requests information from 1000 webpages, etc., then the feature would automatically delay (looks like lag or could like what we already have for PM and forum msgs), or refuse the input.
2) Admins can manually limit or block accounts that show high or suspicious activity such as routinely looking through every item in the market or being able to continually send sell msgs to a facility that doesn't have gold.

There are many many ways for the admins to block scripters and multis, but they just don't do it. Or the game can be redesigned so that certain types of scripters and cheaters wouldn't even exist in the first place. Sometimes I wonder if the admins purposely designed the game in such a way for scripters and cheaters to exploit.
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