Author | Wizard Invaders |
Damn 'Wizards-invaders {0}'. They occupied the '#2 - Ore pit'! Go, show them what a real warrior is worth, and break them off similar tricks! You have to cope with it in 600 minutes.
Would this be where you are in the middle and fight the enemy troops on the outside? |
no, this is a normal `duel`-fight. they consist of one strong stack (genies/sphynx warriors/giants) and numerous magi. in the center you have to strong groups of modern golems and in the upper corner a bunch of gremlin engineers.
wouldn`t advise you to start with them, until lvl 5 you`ll have no chances against armies and invaders. |
Yeah I know they are really hard, how do I identify between the challenges? |
you mean the complexity?
the easiest are conspirators and raiders. + caravan protection, but only in the beginning. |
Check here:
http://angelsndemons.freeforums.org/13-mercenaries-guild-reference-guide-t104.html |
closed by Elennroth (2012-04-18 02:42:19) |
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