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AuthorTalking Npc's
I tried searching for topics about it from forum search but I didn't find anything so my question is that where do npc's take the text that they say from?
If you're talking about hunts, they just repeat some text that other players have written, with a bit of logic depending on what you said, or which language you used, I believe.
I believe that too. The NPC's words are not fixed and I watch them giving different answers (comparing the past and the present) for the same text I type.
the reason why sometime a same sentence gives different answers is that the engine works on a key-words logic: it tries to identify some of the words in your sentence and pairs them with a recorded answer given by players in the past to a sentence containing at least some of those words.

The sentence is chosen randomly, provided that the discussion included those words.
So the answer will be one among several.

A practical example:

the sentence

"I like work"

contains the word "like" that can be considered as a keyword.

It can be paired to a sentence answering any other that used that word:

"do you like the new monsters?"
"i love them"

"i like when they loose so easily"
"but it's not funny"

"..Like wise, you must try this.." (<- note the spelling mistake: it will be recorded as such)
"oh, quit bothering me"



so, when the engine looks for an answer to

"i like to work"

It can answer three different things:

"i love them"
"but it's not funny"
"oh, quit bothering me"

Of course, the same goes for "work", and probably also both words can be recorded as a working string (so an answer to a sentence contaning both can be preferred, to try and give more sense to the whole discussion).
http://en.wikipedia.org/wiki/ELIZA

http://en.wikipedia.org/wiki/ELIZA_effect
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