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AuthorWizard faction: Stats, Talents, Tactics, Strategy
Previous threads: https://www.lordswm.com/forum_messages.php?tid=1906919
https://www.lordswm.com/forum_messages.php?tid=1905942
https://www.lordswm.com/forum_messages.php?tid=1899784

Magis remove partially stoneskin casted by druids.
Lorekeepers remove totally chast from ogre magis.

Why? It should either totally dismiss for both, either partially dismiss, since magis and druids have the same "level", and so does lore and ogre magis.

Lastly, do lores totally dismiss stone from ancho?
Do you perhaps have a combat link to the disspel from the magi and lorekeepers?
Because it might also depend on duration of the spell
Disspel from magis:
https://www.lordswm.com/warlog.php?lt=-1&warid=31994309

Dispel from lores:
https://www.lordswm.com/warlog.php?lt=-1&warid=32516124

I don't think it is linked to duration, because: reduction of duration is a % of initial duration (so, either it's 100% dismissed and it says "Lorekeepers remove(s) the Chastise spell ", either it's <100% and it says "Magi partially dismiss the Stoneskin spell "), and lores removed a ~ 14 turn duration spell, while magis failed to remove totally a 3/4 turn duration spell.
Magi & Lorekeepers & Sprites: Dispersion. The efficiency of purging or removing effects equals 80%+3*[level difference between the effect caster and the dispersion caster]. Magi's level is 4, Lorekeepers' level is 5 and Sprites' level is 2.

magi on efk:
80%+3*[4-x] where x is the level of the efk
druids cast stoneskin for 3 turns -> after disperion 0,6 turns left
2.4/3 = 80%
this means x = 4 ?
because then you get 80%+3*[4-4)=80%

t1=1, t2=2,t3=3 etc
t1u=3, t2u=4, t3u=5 etc?
then orc chiefs would be level 5:
lorekeeprs: 80%+3*[5-5]=80%


but.. I just noticed, in the second battle you had basic / adv / exp holy magic as talents.
So I think these talents did affect your units somehow. Maybe its a bug maybe its a feature, or maybe i missed something else.... I am not 100% sure unfortunately :(
The way it is calculated: E=Base efficiency-([Caster SP]-[Disperser SP])*3

I think magi got a base of 80%. this gives:
80%*3-(4-4)*3=2.4 is removed


I think lores have a base of 100%:
100%*16-(5-5)*3=16 is removed
I took the formule from here:
https://www.lordswm.com/help.php?section=32
80%+3*[level difference between the effect caster and the dispersion caster]. Magi's level is 4, Lorekeepers' level is 5

so it could be that lorekeepers start with 100%, but then that information is wrong.
And in the formule you gave, the enemy has a lower "level" then it would become less effective instead of more;
100%*16-(5-5)*3=16
100%*16-(5-2)*3=7


I will try to see if i can find more of those combats and then paying attention to the basic / adv / exp holy magic talent
I see I should have turned it around :)
But your formula cant be correct neither. If dispeller has lvl 5 and caster lvl 4 it gives:
80%-[5-3]*3=-220%
So the duration is increased by 220%????.. and has negative effect if dispeller is higher lvl... Think we are talking about the same formula but using different base for magi and lore

This was the formula I meant to put:
E=Base efficiency+([Caster SP]-[Disperser SP])*3%

But dont know the explanation either. Just guessing. At least the formula you found and the one I found are wrong.
I found it here:
https://www.lordswm.com/help.php?section=31
But your formula cant be correct neither. If dispeller has lvl 5 and caster lvl 4 it gives:
dispeller = the one casting dispersion?
caster = the one receiving dispersion?
then:
80%+3*[5-4] = 83%

dispeller = the one receiving dispersion?
caster = the one casting dispersion?
then:
80%+3*[4-5] = 77%
80%+3*[5-4] = 83%
is not correct. It gives 80%+3*[5-4] = 380%

and your formula was talking about the difference in levels giving 1 in both examples... giving:
80%-3*[5-4]=-220%
obviously admins forgot the % behind the 3;
E=Base efficiency-([Caster SP]-[Disperser SP])*3%
Because how can this ever go over 100% or below 0%
but.. I just noticed, in the second battle you had basic / adv / exp holy magic as talents.
So I think these talents did affect your units somehow. Maybe its a bug maybe its a feature, or maybe i missed something else.... I am not 100% sure unfortunately :(


Even with expert holy, magis don't remove stoneskin. I've experienced it several times.

t1=1, t2=2,t3=3 etc
t1u=3, t2u=4, t3u=5 etc?
then orc chiefs would be level 5:
lorekeeprs: 80%+3*[5-5]=80%


I might be wrong, but I understood that it takes in account the caster of the buff (or debuff), and the dispeller. So, basically, it would not be orc chiefs level, but ogres magis level that is taken in account, and druids instead of efk.
Though, it would still not explain what I observed...
oh like that
so it does not matter at all on which stack you cast the spell, thats new for me
https://www.lordswm.com/warlog.php?warid=500548632

Lores totally dispell stone from anchos.

Maybe were Fullminata right about base dispel to be of 100%? It is the only possible explanation I can think of; though without some more attemps of magis dispeling something else than stone, I don't think we could conclude.
slust has exp holy magic again
we need a battle where the hero does not have holy magic talents and then lorekeepers use disspel
Lores don't dispel totally dispel genies spells, while their "level" should be the same!

https://www.lordswm.com/warlog.php?warid=500553763

And here, we have magis, that still partially dispel stone from druids, with me with expert holy (while I had no holy talents in the other log, and it was still only partially dispelled:

https://www.lordswm.com/warlog.php?lt=-1&warid=31366332

Unis are dispelled, but I don't think that magic proof is taken in account in this case, is it? I tried to find some fights where dispel is not done with an uni around, but I failed to find one.

If someone could back up if I might be wrong, but I understood that it takes in account the caster of the buff (or debuff), and the dispeller. is right or not, that would be nice as well.
wiz r d best
Hey all, I'm going to level up soon and I was wondering what your opinions were on being a might wizard at lvl 11?
Ask Slust. He has used that setup.
might wizard owns in 3v3 command guild i dont think slust lose any battles with it
This topic is long since last update and considered obsolete for further discussions.

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