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AuthorNew abilities(imaginary)
Post your new abilities here please!Need some good ideas!
Freeze

Freezes the target creature for 2 turns but increases it's defense by 10.

Headshot

Kills the entire stack in one shot. Can only occur if the total health of the stack is less than 2000.

Strengthening Shot

Every shot this creature gets +2 Attack with a maximum attack bonus of 20.

Headshot

Kills the entire stack in one shot. Can only occur if the total health of the stack is less than 2000.


how about cerberi/hydra/ladon that have 3 heads ? because shooting 1 head wont kill them. :)
Headshot

Kills the entire stack in one shot. Can only occur if the total health of the stack is less than 2000.

how about cerberi/hydra/ladon that have 3 heads ? because shooting 1 head wont kill them. :)


ROFL :D
haha!
great idea!
MASTER DIVE
THE CREATURE HAVE DOUBLE DIVE AT CREATURE(ROYAL GRIFF DIVE TWO TIMES ON AN ARCHER CONSECUTIVELY LIKE WOLD RIDERS)
healing.

i wonder why there is no healing here. because combat can be too long ?

yes, there is panacea skill, but only knight's paladins (diamond upgrade for level 15), so, technically not here. i dont know about other healing skill or unit that can heal.

yes, there is tent somewhere else. but not here.
Berserker's heart
+10% damage every time when they lost one stack...
great idea everyone!
keep it going!
healing.

i wonder why there is no healing here. because combat can be too long ?

yes, there is panacea skill, but only knight's paladins (diamond upgrade for level 15), so, technically not here. i dont know about other healing skill or unit that can heal.

yes, there is tent somewhere else. but not here.



its called nature magic----raise dead :P
Nature armor:
Double the armor and gain 50HP every turn
Here's an quick idea for healing, not sure how over/underpowered it would be:

Healing Aura

Every time creature gains its turn, any friendly units adjacent to the creature gets healed. Healing amount is calculated as follows (rounded down): (X) * ((10 + Y)/100). This ability can also resurrect up to Y amount of creatures of the target stack (not more than starting stack amount).

X = total HP of target stack (can change throughout battle depending on stack amount)
Y = amount of creatures in stack (also can change throughout battle)
random chaos-
on this stacks next turn there is a 50% chance it will attack a random stack (including allies) dealing 50% of normal damage and taking 50% of damage on retal. 50% chance that the stack will attack itself dealing 25% damage with no retal
Killer Blow

Has 1% to kill the entire stack with 1 blow.
No matter HOW much HP the creature has..

Killer hunt weapon!!! >:)
Fortress: Converts all attack to def and reduces speed to 0
ler Blow

Has 1% to kill the entire stack with 1 blow.
No matter HOW much HP the creature has..

Killer hunt weapon!!! >:)


Killer blow on hamester > All your luckiness has expired for at least the next year
tsunami
cost 100 mana. kills all troops of enemy by half their original number and 25% of own troops with no FSP loss :P
jailing locks.

well it will jail the opponents stack in its arms so they cant shoot and feet so they cant walk.They cant even attack as stack nearby.

mechanic brilliance.

creatures do triple damage to mechanical creatures like golems and also repairers like the gremlin engineers
For rangers

Hero Piercer

Has 0000000.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000000001% chance to kill Hero.

Almost Ultimate Creature!!!
Perfection
This unit has no weaknesses. Hence, luck and critcal cannot befall on this creature.

Parity
When this creature is in the battlefield, talents, stats, enhancements, bonuses are nulled. (Both heroes' stats become 0 [atk,def,sp,kn,ini,morale,luck] and talents, enhancements, bonuses take no effect)

Absolute Zero
All enemies hitting this creature can only deal minimum dmg. Eg. ghosts can deal 3-8 dmg, however, when hitting this creature, it can only deal 3
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