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AuthorNEW FACTION!!
I will be making a new faciton- Dragon. i was actually posting this and ended it but was not signed in so i was so irrritated. this time im gonna post alot in here so ven though i lose it, i can still be going easily^^
[Player banned by moderator Yuri_Gagarin until 2011-09-24 05:21:28 // Don't use caps lock (especially in the topic's title, warning]
Dragon's unique racial ability is Dragonic. Any unit with the ability "dragonic: *elemental*" deals 5%+3%*(per faction lv of hero) extra *elemental* damage.
Parameter bonus- +1 attack.
uses nature and chaos magic. will be posting soon^^
- 1
Tier 1
Hatchling

Attack: 2
Defense: 2
Damage: 1-2
Hit Points: 5
Speed: 5
Initiative: 8
Shots:-
Mana:-
Morale: 1
Luck: 0
Range: -
abilities: Dragonic: air.

Tier 1 upgrade

Youngster dragon

Attack: 4
Defense: 3
Damage: 2-2
HP: 10
Speed: 5
Initiative: 9
Shots: -
Mana: -
Morale: 1
Luck: 0
Range: -
Abilities: Dragonic: air, Ignore Defnese 20%.
Tier 2
fiery Dragon

Attack: 3
Defense: 2
Damage: 2-2
HP: 8
Speed: 5
Initiative: 10
Shots: 5
Mana: -
Morale: 1
Luck: 0
Range: 6
Abilities: Dragonic: fire, Shooter.

tier 2 upgraded

Fervant Dragon


Attack: 4
Defense: 3
Damage: 2-2
HP: 12
Speed: 5
Initiative: 10
Shots: 12
Mana: -
Morale: 1
Luck: 0
Range: 7
Abilities: Double shoot, Dragonic: fire, Shooter.
Tier 3
Dragon Keeper

Attack: 2
Defense: 6
Damage: 3-3
HP: 15
Speed: 5
Initiative: 7
Shots: -
Mana: -
Morale: 1
Luck: 0
Range: -
Abilities: Dragonkeeping, stun.

Tier 3 upgraded
Dragon Master

Attack: 4
Defense: 9
Damage: 3-5
HP: 20
Speed: 5
Initiative: 10
Shots: -
Mana: -
Morale: 3
Luck: 0
Range: -
Abilities: Dragonkeeping, stun, Bravery.
tier 4
Fatal Dragon

Attack: 9
Defense: 7
Damage: 4-7
HP: 30
Speed: 7
Initiative: 11
Shots: -
Mana: -
Morale: 1
Luck: 0
Range: -
Abilities: Dragonic: earth, Ignore defense 50%, No retaliation, Large Creature.

tier 4 upgraded

Lethal dragon

Attack: 15
Defense: 9
Damage: 6-12
HP: 34
Speed: 8
Initiative: 11
Shots: -
Mana: -
Morale: 1
Luck: 0
Range: -
Abilities: Large creature, Dragonic: earth, lethality, no retaliation.

INDEX for a moment.

dragonkeeping: "activating special ability" dragonkeeper/master chooses a stack with ability "dragonic". the unit get extra defense by 3+1*(per every 4 stack of casting dragonkeeper/master).

lethality: "triggering special ability" this unit deals 120% of damage, ignoring defense completely for a chance of 20%.
tier 5
Doomier

Attack: 12
Defense: 12
Damage: 10-15
HP: 70
Speed: 5
Initiative: 10
Shots: -
Mana: 16 (talent lv2, spell power 4. darkness magics.)
Morale: 0
Luck: 0
Range: -
Abilities: undead, caster, large creature, contamination.

tier 5 upgraded

Attack: 16
Defense: 14
Damage: 12-18
HP: 100
Speed: 5
Initiative: 10
Shots: -
Mana: 24 (talent lv3, spell power 6, darkness magics)
Morale: 0
Luck: 0
Range: -
Abilities: undead, caster, Large creature, contamination, immune to magic.
tier 5 upgraded name is "greater doomier. sorry for error.

tier 6
elder dragon

Attack: 20
Defense: 17
Damage: 20-28
HP: 130
Speed: 7
Initiative: 11
Shots: -
Mana: -
Morale: 1
Luck: 0
Range: -
Abilities: searing aura, Flyer, large creature, battledive, dragonic: air, call of thunder, regeneration.

tier 7 FINALLY! WHOOHOOO!
dragon LORD

Attack: 26
Defense: 26
Damage: 30-30
HP: 200
Speed: 6
Initiative: 13
Shots: -
Mana: -
Morale: 1
Luck: 0
Range: -
Abilities: lord's power, flyer, large creature, dragonic breath, dragon call.

index time:
lord's power: all allied creatures adjacent to this creature gets +2 morale and gets unlimited retalitation ability but their defense and attack is dropped by 30%.
forgot another one;;
dragon call: "activating special ability" summons a fatal dragon in a random place on the field after 2 turns. can only be used once.
hey man, admins have to do dwarfs at first... and there must be some more events before, so they dont have time for dis
they dont have time for anything..
hmm as ive seen and heard, they get it from the hereos of might and magic. it seems i am just doing this for how balanced they are compared to other factions, and well.... i just wanted to make it.
any comments..;;?????
alright, i read the special ability rules, and "lethality"'s triggering chance is just like the other ones and grater/doomeier has 0 morale. doomier does NOT have the ability "Large Creature" due to thieves, where you can only use 16 squares and if there is 4 large creatures, its impossible to setup. also, i never knew there is tier 6 upgrading so ill make it now:

Respected Dragon

Attack: 26
Defense: 20
Damage: 25-30
HP: 155
Speed: 7
Initiative: 11
Shots: -
Mana: -
Morale: 1
Luck: 0
Range: -
Abilities: searing aura, Flyer, large creature, respected.

respected: this unit deals 10%+2%*(per any adjacent tile's ally's TOTAL ADDED UP morale.) example: 3 allies around respected dragon with 2 morale, he deals 22% additional dmg. if it was 8 morale with 5 units around.. than 90% more DAMAGE! but all other abilities are gone so its still balanced. (i think)
Hmm good Idea .. but we have had dragons .. :) Black, twilight, skeletal, etc .. :) ^^
can anybody help me with talents/castles?? im very tiring to change faction and compare all other talents;;
+1
look here

www.lordswm.com/skillwheel_demo.php?

and to change faction add f= and then a number
we are just dreaming that this will happen one day

but when is that day is going to come
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