Author | NEW FACTION!! |
I will be making a new faciton- Dragon. i was actually posting this and ended it but was not signed in so i was so irrritated. this time im gonna post alot in here so ven though i lose it, i can still be going easily^^ [Player banned by moderator Yuri_Gagarin until 2011-09-24 05:21:28 // Don't use caps lock (especially in the topic's title, warning] |
Dragon's unique racial ability is Dragonic. Any unit with the ability "dragonic: *elemental*" deals 5%+3%*(per faction lv of hero) extra *elemental* damage.
Parameter bonus- +1 attack.
uses nature and chaos magic. will be posting soon^^ |
- 1 |
Tier 1
Hatchling
Attack: 2
Defense: 2
Damage: 1-2
Hit Points: 5
Speed: 5
Initiative: 8
Shots:-
Mana:-
Morale: 1
Luck: 0
Range: -
abilities: Dragonic: air.
Tier 1 upgrade
Youngster dragon
Attack: 4
Defense: 3
Damage: 2-2
HP: 10
Speed: 5
Initiative: 9
Shots: -
Mana: -
Morale: 1
Luck: 0
Range: -
Abilities: Dragonic: air, Ignore Defnese 20%. |
Tier 2
fiery Dragon
Attack: 3
Defense: 2
Damage: 2-2
HP: 8
Speed: 5
Initiative: 10
Shots: 5
Mana: -
Morale: 1
Luck: 0
Range: 6
Abilities: Dragonic: fire, Shooter.
tier 2 upgraded
Fervant Dragon
Attack: 4
Defense: 3
Damage: 2-2
HP: 12
Speed: 5
Initiative: 10
Shots: 12
Mana: -
Morale: 1
Luck: 0
Range: 7
Abilities: Double shoot, Dragonic: fire, Shooter. |
Tier 3
Dragon Keeper
Attack: 2
Defense: 6
Damage: 3-3
HP: 15
Speed: 5
Initiative: 7
Shots: -
Mana: -
Morale: 1
Luck: 0
Range: -
Abilities: Dragonkeeping, stun.
Tier 3 upgraded
Dragon Master
Attack: 4
Defense: 9
Damage: 3-5
HP: 20
Speed: 5
Initiative: 10
Shots: -
Mana: -
Morale: 3
Luck: 0
Range: -
Abilities: Dragonkeeping, stun, Bravery. |
tier 4
Fatal Dragon
Attack: 9
Defense: 7
Damage: 4-7
HP: 30
Speed: 7
Initiative: 11
Shots: -
Mana: -
Morale: 1
Luck: 0
Range: -
Abilities: Dragonic: earth, Ignore defense 50%, No retaliation, Large Creature.
tier 4 upgraded
Lethal dragon
Attack: 15
Defense: 9
Damage: 6-12
HP: 34
Speed: 8
Initiative: 11
Shots: -
Mana: -
Morale: 1
Luck: 0
Range: -
Abilities: Large creature, Dragonic: earth, lethality, no retaliation.
INDEX for a moment.
dragonkeeping: "activating special ability" dragonkeeper/master chooses a stack with ability "dragonic". the unit get extra defense by 3+1*(per every 4 stack of casting dragonkeeper/master).
lethality: "triggering special ability" this unit deals 120% of damage, ignoring defense completely for a chance of 20%. |
tier 5
Doomier
Attack: 12
Defense: 12
Damage: 10-15
HP: 70
Speed: 5
Initiative: 10
Shots: -
Mana: 16 (talent lv2, spell power 4. darkness magics.)
Morale: 0
Luck: 0
Range: -
Abilities: undead, caster, large creature, contamination.
tier 5 upgraded
Attack: 16
Defense: 14
Damage: 12-18
HP: 100
Speed: 5
Initiative: 10
Shots: -
Mana: 24 (talent lv3, spell power 6, darkness magics)
Morale: 0
Luck: 0
Range: -
Abilities: undead, caster, Large creature, contamination, immune to magic. |
tier 5 upgraded name is "greater doomier. sorry for error.
tier 6
elder dragon
Attack: 20
Defense: 17
Damage: 20-28
HP: 130
Speed: 7
Initiative: 11
Shots: -
Mana: -
Morale: 1
Luck: 0
Range: -
Abilities: searing aura, Flyer, large creature, battledive, dragonic: air, call of thunder, regeneration.
tier 7 FINALLY! WHOOHOOO!
dragon LORD
Attack: 26
Defense: 26
Damage: 30-30
HP: 200
Speed: 6
Initiative: 13
Shots: -
Mana: -
Morale: 1
Luck: 0
Range: -
Abilities: lord's power, flyer, large creature, dragonic breath, dragon call.
index time:
lord's power: all allied creatures adjacent to this creature gets +2 morale and gets unlimited retalitation ability but their defense and attack is dropped by 30%. |
forgot another one;;
dragon call: "activating special ability" summons a fatal dragon in a random place on the field after 2 turns. can only be used once. |
hey man, admins have to do dwarfs at first... and there must be some more events before, so they dont have time for dis |
they dont have time for anything.. |
hmm as ive seen and heard, they get it from the hereos of might and magic. it seems i am just doing this for how balanced they are compared to other factions, and well.... i just wanted to make it. |
any comments..;;????? |
alright, i read the special ability rules, and "lethality"'s triggering chance is just like the other ones and grater/doomeier has 0 morale. doomier does NOT have the ability "Large Creature" due to thieves, where you can only use 16 squares and if there is 4 large creatures, its impossible to setup. also, i never knew there is tier 6 upgrading so ill make it now:
Respected Dragon
Attack: 26
Defense: 20
Damage: 25-30
HP: 155
Speed: 7
Initiative: 11
Shots: -
Mana: -
Morale: 1
Luck: 0
Range: -
Abilities: searing aura, Flyer, large creature, respected.
respected: this unit deals 10%+2%*(per any adjacent tile's ally's TOTAL ADDED UP morale.) example: 3 allies around respected dragon with 2 morale, he deals 22% additional dmg. if it was 8 morale with 5 units around.. than 90% more DAMAGE! but all other abilities are gone so its still balanced. (i think) |
Hmm good Idea .. but we have had dragons .. :) Black, twilight, skeletal, etc .. :) ^^ |
can anybody help me with talents/castles?? im very tiring to change faction and compare all other talents;; |
+1 |
look here
www.lordswm.com/skillwheel_demo.php?
and to change faction add f= and then a number |
we are just dreaming that this will happen one day
but when is that day is going to come |