Author | poison+battle dive |
suppose royal griffins are poisoned for 4 turns and they are suppose to die the 2nd turn. but it fly for battle dive. if it dies where does its body land? or will it not suffer the damage? or will its body stay up in the air?
can anyone give link for this kind of battle? |
even if that griffin dead in the air, its dead body will fall into ground. |
It does not suffer the damage. I have a feeling that I saw this in one of my mixed tourney battles, so I'll go check those battles right now. |
I found it :)
https://www.lordswm.com/warlog.php?warid=498167813<=-1 |
Creatures take poison damage at the beginning of their turn. Griffins already took damage before they dive. The landing is just part of their attack. You don't expect other creatures to take damage, then attack, and then take damage again in the same turn, do you? Why would it be different for royal griffins?
If the poison damage is enough to kill them off before they dive, then they just don't get to dive at all (or do anything, for that matter). |
Why would it be different for royal griffins?
Because a turn passes between the start of the attack and the end of the attack. Poison damage is supposed to happen every turn, not every attack. |
Uh, no. Read the spell description again. |
Poison damage is supposed to happen every turn, not every attack.
Uh, no. Read the spell description again.
Forum > About the game > Spells:
Poison 6 (Level 2)
Poisons an enemy stack. The poisoned creatures take Earth elemental damage every time they get their turn. The spell does not affect Undead, Elemental and Mechanical creatures.
Poison damage equals 16+4*Spell power. Spell duration depends on the Darkness magic talent level.
Forum > About the game > Special abilities:
Battledive:
α Activated special ability.
This creature flies up into the air aiming to attack the battlefield tile of your choice on its next turn. Until that attack, the creature is not present on the battlefield. Any creature that will be in that tile at the moment of attack, be friendly or hostile, will receive the normal physical damage without being retaliated. After the dive, this creature will land on a random tile.
qulows is right:
Turn is in both descriptions, poison happens "every time they get their turn" and the battledive happens "on its next turn".
If poison does not affect a diving griffin then this is a technical problem. |
The phrase "on its next turn" is only supposed to describe when the damage occurs. How else can you phrase it without using the word "turn"? Taking that to mean "they GET their turn" is a stretch. You don't GET to choose an action that they can take at that time, which is typically what happens when a creature actually gets its turn (barring a bad morale trigger, of course). |
Taking that to mean "they GET their turn" is a stretch.
No, it is taking it to mean exactly what the description says.
Look at the initiative bar for the griffins: if they battledive then it will happen at the same time as their next turn, because it IS their next turn.
You don't GET to choose an action that they can take at that time, which is typically what happens when a creature actually gets its turn
If you choose battledive, then you have chosen the action: battledive. That is the whole point of battledive: use the CURRENT turn to fly into the air instead of attacking/moving/defending so that you get a bonus to damage + attack anywhere on the field on the NEXT turn. It is a choice you must make: attack/move/defend 2 times (2 turns) or battledive 1 time (2 turns). [Player banned by moderator DragonEater until 2011-08-31 01:49:01 // posting with multi/warning] |
<sigh> I give up. What a waste of brain cells. |
Looks like a bug to me.
Royal griffins would only be affected twice (while it lasts 4 turns)
Normal stacks would be affected four times
And if your stack gets morale each turn it would be affected eight times by poison.
Besides, saying that diving and landing 1 turn because you cant control the landing is ridicilous.
With that same logic it wouldnt count as a turn either when my troops move on their own because of an ale or the spell berserker -.- |
so they suffer only twice if they battle dive.. hmm a bit unfair hope it changes after another update.. |
so that you get a bonus to damage + attack anywhere on the field on the NEXT turn.
Let me correct you there, this was changed a long time ago, now there is no bonus to damage or attack when you battledive.
Also, everyone is saying they will suffer only twice. Actually, with their 15 initiative, 4 turns actually means 6 turns, so if they always dive, they still will suffer 3 times (even without morale). This is why poison is so effective on high initiative creatures.
It still sounds like a bug, it sounds ridiculous that you can escape the poison by flying into the air - the poison is inside you, it doesn't stop killing you because you flew :P Posts 8 and 10 give a good explanation why it is a bug in the game mechanics.
PS: Don't post with multi DOOMStPhilippe. |
so if they always dive, they still will suffer 3 times
in the battle you gave earlier:
https://www.lordswm.com/warlog.php?warid=498167813<=-1[Full] [Chat]
I only see them getting damage twice from poison:
22 r griffins -> 20 r griffins
15 r griffins -> 13 r griffins |