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Author | Vague special abilities descriptions |
there are a lot of special abilities with descriptions that dont tell everything, i will give 1 exampla
Special Ability: Unruly
This creature has a chance to deal an extra strike after its first one.
ok it says there is a chance, but they dont tell what it is. is it 50% chance or 20% or what? [Player banned by moderator DragonEater until 2011-08-07 18:43:24 // posting with multi, relapse x2] | The description in the Help section clearly indicates that it's a "Triggering Special Ability" (I think they meant "Triggered Special Ability", but anyhow ...). The chance for these abilities to trigger is explained there. | ¤ Chance for ability to trigger:
If attHP >= tarHP, then
_Probability = 25% + 3% * (attHP/tarHP);
else
_Probability = 25% - 3% * (tarHP/attHP),
where:
» attHP is the total leftover HP of the stack that's using the ability;
» tarHP is "-"-" of the target stack;
» Trigger probability does not exceed the bound of [5%;75%];
» The moments to calculate the probability differ depending on the ability type.
-> For Stun and Knocking shot, the probability is calculated using HP's of stacks *before* the actual attack.
-> For Knockback and Fear Attack, the calculation occurs *after* the attack and before target's retaliation.
» The only ability that can trigger on retaliation counterstrike is Knockback.
Formula above works for all triggering abilities. They are marked here:
https://www.lordswm.com/help.php?section=32
Soldier's luck increases the likehood to trigger creature's ability: a 2nd attempt is made, with same chance to trigger as 1st one. As such, if chance for ability to trigger in one attempt is in interval [0.05;0,75] then chance with two attempts belongs to interval [0.0975; 0.9375]
¤ % of cost you get back (when selling a 0 durability repaired item) = 65%*(max durability)/(original max durability), no less that 25%
- *** - | Probability of triggering a special ability is
Probability = 25% + 3% * (DHP/THP);
Probability = 25% - 3% * (THP/DHP)
» where DHP is the total remaining HP of the damaging stack;
» where THP is the total remaining HP of the target stack;
» Trigger probability lays within the interval of [5%;75%];
Like Sven91 said. | thnx Sven,
sorry for multi posting | closed by _Daedalus_ (2011-08-08 06:42:14) |
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