i mean, slow down the difficulty increment for a win (either caravan or hunt) relative to its current difficulty (measured in strength) ..
hopefully you can work out the implications of the above: hunt difficulty growth slows down when already difficult, caravan difficulty increase is slower when already difficult ..
i think it would make the game more enjoyable and it's easy to implement
for example, you would have much closer top hunt records, and more borderline-but-not-quite-impossible caravans, which are really good fun |