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AuthorQuestion on a stable income.
What should i do so that i can also play gbs in full arts and still be in profit.

That is after level 5 .. after how many enrolls 1 full arted GB?

eg.1 enroll 1 hunt , 2 enroll 1 min art ap duel , x enroll 1 full art gb/duel.

Thanks/
In my opinion:

10 Enroll, 1 hunt
20 Enroll, 1 min art ap duel
50 Enroll, 1 full art gb/duel
Since I am a student .. 6 enroll a day times 7 + weekend.. which is around 50. so1 full art gb a week. sounds balanced.
I think TS is overstating the gold issue; but yes, enroll more if you wish more full art battles or have expensive tastes: UCI, estate, enchanted arts, TGI, ....
hunt also gives u gold
If you see weak monsters, kill them. You can't afford to pass up weak hunts before level 9. You need to raise your hunter's guild to the highest possible when you reach level 5 so that you actually earn gold when hunting even with minimum equipment requirements.
With a steady gold(not growing too much, not reaching zero) it would be
1 hunt/MG = 0 enrolls, because hunts pay for themselves
1 min AP fight = 1 enroll, because 1 enroll covers that one fight even with some bonus gold
1 full art fight = 3-5 enrolls

Just to have a stable gold without profit, enroll more and you will have an income.
#7 +1
But that is marginal, that is if you follow it, you will earn very little.
Listen to #2 takesister. And you will be able to full arts GB as well as buy the requirements for your castle.
In my opinion:

10 Enroll, 1 hunt
20 Enroll, 1 min art ap duel
50 Enroll, 1 full art gb/duel
In my opinion:

10 Enroll, 1 hunt
20 Enroll, 1 min art ap duel
50 Enroll, 1 full art gb/duel


So do I think, if you wanna have your own armor.
closed by Lord Agelage (2011-06-16 04:50:40)
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