Author | new faction |
NAME unlively
Tier1 robots attack 3 defence 2 hit points 3/3 damge 1-1 speed 3 initiative 4 Special Features- stun
Tier2 alien attack 4 defence 3 hit points 8/8 damage 3-4
speed 6 initiative 5 shots 7 Special Features- electronic anteanas
Tier3 electrifiers attack 6 defence 3 hit points 11/11 damage 6-10 speed 7 initiative 6 Special Features energetic and pwer shock
Tier4 Iron Man attack 5 defence 5 hit points 56/56 damage 4-5 speed 3 initiative 4 Special Features hard. unlimited rettaliation
Tier5 Missile men attack 6 defence 3 hit points 10/10 damage 4-5 in each shot speed 4 initiaive 6 shots 14 Special Features double shoot and return fire
Tier6 Steel Lockers attack 6 defence 4 hit points 28/28 damage 8-12 speed 5 initiative 9 mana 15/15 Special Features caster. hard. Spell unbreakable lock mana 5 effect creature cant move for 2 turns
Tier7 Evil Troublemakers attack 7 defence 6 hit points 32/32 damage 24-26 speed 5 initiative 10 shots 20 Special Features shooter. no rettaliation. returns laser beams.
Tier8 Great Statues attack 10 defence 11 hit points 190/190 damage 71-75 speed 3 initiative 18 mana 20/20
Special Features knockback. large creature. caster. Spells Devotion mana 5/5 effect the creature cant attack them for 2 turns
Ideas and suggestions are welcome |
plz its not that bad that you dont even answer it |
it was a bit hard to understand from my point of view and some of the abilities a spell so that people cant attack your troops i dont think you've got the balence right |
isn't the abilities a little too strong? O.O |
-1 evn dwarfes r nt here n u want a new fac? evn ur creatures r nt balanced...... |
speed and initiative are WAY too low. you would have to give about thrice as many troops as knights (just a guess) to make it fair. |
No but then spells and abilities are good if speed and all are low I think it seems allright If you check everything I just wanted to make them very good in something and bad in something its balanced I think |
I'm sorry to say it is not balanced at all. |
. . .
I'll help your development:
Your hero skill : Finger of death
Ability: 1 hit KO all your enemy with only this skill in 1 turn |
ok not too bad its nice |
I'm sorry to say it is not balanced at all. |
the abilities are too strong |
but look at hit points they are too low |
Why do you have tier 8? :P Anyway, their attakc/defense/HP parameters of the higher level units make them absoultely useless.
Eg:
Black Dragons:
Att: 30 Def: 30 Dmg: 45-70 Hp: 240 Init: 10 Speed: 9
Your Tier7 (Evil Troublemakers):
Att: 7 Def: 6 Dmg: 24-26 Hp: 32 Init: 10 Speed: 9
This means, that a Black Dragon can kill up to 5 of your tier 7 in one hit. Also, about 25 of your tier7 would be needed to kill one Blackie in one hit.
And by the way, robots and so on would not really fit in the lordswm universe :P .. |
i have an idea
we can these robots creatures from gundam seed from an anime cartoon |
Initiative is so bad that they will barely be able to use their abilities before they are destroyed... |
and when they wil others are dead means its allright |
To be honest, this is pretty much rubbish
Could you just stop flooding creative works section with your ideas?
And for heavens sake, stop hijacking threads! |
1.) Learn to use thoings such as periods the the "Enter" button
2.) Robots cannot fi tinto the LWM universe, and would never be implemented
3.) The stats are so rediculously low at tier 3+
4.) There is no 8th Tier
5.) You dont even give definitions of their new abilities like "Energetic" and "Return Laser Beams"
I could go on, but I think you get the point I'm trying to make.... |
OK 8th tier means lvl 14 sry if its nt 8th tier energetic means that like orcs feel bloodlust when youi feel energetic your turn comes in half time and the attack power of the next attack even if it is rettaliation does +5 damage per electrifier like someone attacks you and after that you have 3 electrifiers and normally u wud do 20 damage then if you are energetic you will do 35 damage |