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AuthorDwarf
Dwarf:
Mountain people, eye-catching splendor of their beards and short stature, which, however, is compensated by a strong constitution. Their defensive system with the support of the magic of Light and Chaos can be an insurmountable obstacle to any army. In addition, the gnomes have knowledge of ancient magic runes, under the spell of which their armies can work on the battlefield unimaginable things, leaving the enemy no chance!
New race - dwarfs with runic magic and its castle

Rune of Berserking (Runa berserkerstva)
Level: One (1)
School: Runic
Resources are required: 1 ore
Operates on: their stacks


When the next attack will cause the stack 2 strokes. Fleece can be imposed only if during the battle was killed by at least 1 unit from the stack. (More like this: the current number of units in the stack is less than the number of units in this stack at the beginning of the battle).

The effect of the runes is removed after the first attack the stack: for creatures melee - after a melee attack; for shooters - after the shot. When retaliation stack effect is not triggered and not withdrawn.

If an enemy stack, was killed with the first strike, then the effect of the runes is not removed.

Rune of Charge (Rune of Energy)
Level: One (1)
School: Runic
Operates on: their stacks


Velocity stack is doubled until end of turn.

The effect of the runes is removed immediately after completion of the current stack (even if the stack passes the course, making Defend and Wait).

Rune of Exorcism (Runa exorcism)
Level: Two (2)
School: Runic
Operates on: their stacks


With a 100% chance to remove all the negative effects of the magic of darkness (only those that can be removed spell "disenchanting"). In addition, removed the negative effects from some skills (for example, the effect of "damage to the armor" of the Master of fire). "Poison" - is not removed.
Since the rune is used in the course of the stack, the most "evil" effects - Blind, Berserk and Hypnosis can not be lifted her. (More precisely, Hypnosis can be withdrawn enemy hero, if he applies the rune of exorcism at the beginning of the controlled stack).

Rune of Magic Control (Rune Magic supervision)
Level: Two (2)
School: Runic
Operates on: their stacks


When attacking an enemy stack his "pack" (to be removed from the stack and the enemy is imposed on the attacker), one random positive effect of the magic of Light ("Berserker" - not voruetsya, "Divine Shield" - not voruetsya). Proc "theft" is 100%.

"Voruetsya" even Antimagiya. "Steal" Antimagiya not dispel the current effects of the attacking stack (neither positive nor negative). The second option - if the attacker has a stack of superimposed Antimagiya, then "steal" the effects will be imposed "under it."

The effect of the runes is removed at the first attack of the stack. When retaliation stack effect is not triggered and not withdrawn.

If the enemy stack is not imposed a single positive spells, the effect of the runes "burns" during the attack.

If the superimposed effects of the Runes "berserkerstva" and "magical oversight" at the same time, it is still under attack (double attack) "pack" only a positive effect.

Rune of Elemental Immunity (Rune spontaneous immunity)
Level: third (3)
School: Runic
Operates on: their stacks


In a stack appears immune to the spell of two elements from the list: Fire, Water, Air, Land. The elements are chosen randomly.

The effect of the runes is valid until the end of the battle.

If the hero has the ability to allow re-apply a rune, then the next application of this rune may "fall out" other elements. (Theoretically, one can thus "choose" the necessary elements).

Warlocks "punch" immune to the elements in the usual way.
Rune of Etherealness (Runa intangibility)
Level: third (3)
School: Runic
Operates on: their stacks


For 1 run (the effect of the initiative = 10), the stack becomes incorporeal (Incorporeal). But the effect is removed before the next move stack.

Thus, the stacks of an initiative to> 10 residue effect "burn out" upon the occurrence of the next turn, while the stacks with the initiative <10 the effect ends before the onset of their next move

Rune of Resurrection (Rune of Resurrection)
Level: four (4)
School: Runic
Operates on: their stacks


Resurrects the 40% dead creatures in the stack.
Likewise: revives count of creatures in the stack = 0,4 * (Item Type _v_nachale_boya - tekuschee_kolvo). Rounding down.

For example, early in the fight in the stack was 100 creatures. At the moment it remains 10. In applying the runes resurrect (100-10) * 0.4 = 36. The stack would be 10 36 = 46.
If more time to apply a rune to resurrect this stack (if there is a hero abilities for re-use of runes), he that raised up (100-46) * 0.4 = 21. The stack will be 46 + 21 = 67.

It must be noted that the resurrected than 40% HP killed creatures, namely, 40% units killed creatures. For example, if a stack of 10 creatures killed 2, then they can not be resurrected (40% from 2 = 0.8 rounded to 0), regardless of the number of remaining HP of the top creatures in the stack.
Rune of Thunderclap (Rune of thunder)
Level: four (4)
School: Runic
Operates on: their stacks


When an attack or counter attack an enemy stack stack can be thrown back at the end of ATB-scale. The probability of response depends on the balance of forces stack which is under effect, and attacked the stack. (Most likely, the probability is calculated the same way as for the probability abilities of creatures).

The effect of the runes can only be removed after a successful operation (ie, in the case of "stun" enemy stack).

Rune of Battle Rage (Rune Battle Rage)
Level: five (5)
School: Runic
Operates on: their stacks


When the next attack will hit the stack in the queue all enemy stacks, which are around the cells of the battlefield, which will be carried out the attack. In addition, enemy stacks will not respond to these attacks.

The effect of the runes is removed after the attack the stack (or after a series of attacks - when attacked by multiple enemies). If the shooter carries out remote attacks, the effect of the runes "burn," wasted. When retaliation stack effect is not triggered and not withdrawn.

If the superimposed effects of the Runes "battle rage" and "bersekerstva" at the same time, it will be held in two attacks on all enemy stacks around. Both the impact will be answered.

Yarly with this rune can work wonders - the number of massive attacks equals the number of enemies around.
Rune of Dragonform (rune dragon guises)
Level: five (5)
School: Runic
Operates on: their stacks


For 1 run (the effect of the initiative = 10), the stack gets a bonus of 100% of attack and defense and +50% to Magic Protection (reduce damage from spells). (The bonus is removed before the next turn the stack.)

100% bonus to attack and defense is given relative to the basic characteristics of the substance, ie, Attack and defense of the hero does not affect the bonus.

For example, a stack of berserkers (its basic characteristics: 7 Attack 7 Protection) is in the hero's army, whose attack = 20 = 20 Protection - Total of berserkers will be 27 attacks and 27 Defense. In applying the rune berserker attack will increase by seven and protection - also at 7. Final specifications will be 34 attack and 34 protection.

50% of Magic Protection of the runes is multiplied in the usual manner with other bonuses from Magic Protection.

Rune can not be applied to the fire and lava dragons.
Army Dwarf:
1. Defender
Attack: 1
Privacy: 4
Damage:1-1
Health:7
Speed:4
Initiative:9
Shots:-
Mana:-
Ability:
Enraged.
Armoured.
Large Shield.

1a Shieldguard:
Attack: 2
Privacy: 5
Damage:1-2
Health:12
Speed:4
Initiative:9
Shots:-
Mana:-
Ability:
Enraged.
Armoured.
Large Shield. Shield Wall.

1b Mountain Guard:
Attack: 2
Privacy: 6
Damage:1-2
Health:12
Speed:4
Initiative:8
Shots:-
Mana:-
Ability:
Enraged.
Armoured. Hold Ground.
Large Shield. Defensive Stance

2 Spearwielder
Attack: 4
Privacy: 4
Damage:1-2
Health:9
Speed:4
Initiative:9
Shots:2
Mana:-
Ability:
Shooter.
Crippling Wound.

2a Skirmisher
Attack: 4
Privacy: 4
Damage:2-3
Health:12
Speed:4
Initiative:9
Shots:4
Mana:-
Ability:
Shooter. No Melee Penalty.
Crippling Wound.

2b Harpooner
Attack: 5
Privacy: 3
Damage:2-5
Health:10
Speed:4
Initiative:9
Shots:4
Mana:-
Ability:
Shooter. Harpoon Strike.
Armoured.
3 Bear Rider
Attack: 5
Privacy: 10
Damage:4-5
Health:25
Speed:6
Initiative:10
Shots:-
Mana:-
Ability:
Enraged.
Large Creature.

3a. Blackbear Rider
Attack: 6
Privacy: 14
Damage:5-6
Health:30
Speed:7
Initiative:11
Shots:-
Mana:-
Ability:
Enraged.
Large Creature.
Armoured. Paw Strike.

3b. Whitebear Rider
Attack: 6
Privacy: 14
Damage:5-6
Health:30
Speed:7
Initiative:11
Shots:-
Mana:-
Ability:
Enraged.
Large Creature.
Bear Roar.
4. Brawler
Attack: 6
Privacy: 6
Damage:2-6
Health:20
Speed:5
Initiative:12
Shots:-
Mana:-
Ability:
Immune to Mind Control.

4a. Berserker
Attack: 7
Privacy: 7
Damage:3-8
Health:25
Speed:5
Initiative:12
Shots:-
Mana:-
Ability:
Immune to Mind Control.
Berserker Rage.
4b. Battlerager
Attack: 7
Privacy: 7
Damage:3-7
Health:30
Speed:5
Initiative:11
Shots:-
Mana:-
Ability:
Immune to Mind Control.
Battle Rage.
Bash. Giant Slayer.
5. Rune Priest
Attack: 10
Privacy: 6
Damage:12-15
Health:60
Speed:3
Initiative:8
Shots:5
Mana:15
Ability:
Shooter. Caster.
Fire-proof (50%). Mark of Fire
Spells: Deflect Missile

5a. Rune Patriarch
Attack: 9
Privacy: 9
Damage:14-17
Health:60
Speed:3
Initiative:8
Shots:5
Mana:25
Ability:
Shooter. Caster.
Immune to Fire. Mark of Fire.
Crossfire.
Spells:
Deflect Missile; Firewall

5b. Rune Keeper
Attack: 9
Privacy: 9
Damage:14-17
Health:60
Speed:3
Initiative:8
Shots:5
Mana:25
Ability:
Shooter. Caster.
Immune to Fire. Mark of Fire.
Spells:
Deflect Missile; Fireball
6. Thane
Attack: 15
Privacy: 24
Damage:8-12
Health:100
Speed:8
Initiative:11
Shots:-
Mana:-
Ability:
Large Creature. Flyer.
Storm Strike.

6a. Flame Lord
Attack: 15
Privacy: 25
Damage:21-26
Health:120
Speed:8
Initiative:11
Shots:-
Mana:-
Ability:
Large Creature. Flyer.
Immune to Fire.
Flamewave. Flamestrike

6b. Thunder Thane
Attack: 15
Privacy: 23
Damage:9-13
Health:145
Speed:8
Initiative:10
Shots:-
Mana:-
Ability:
Large Creature. Flyer.
Immune to Air.
Storm Strike. Storm Bolt.
7. Fire Dragon
Attack: 25
Privacy: 32
Damage:40-50
Health:230
Speed:5
Initiative:9
Shots:-
Mana:-
Ability:
Fire Breath. Fire Shield.
Elemental. Large Creature.
Immune to Fire.

7a. Magma Dragon
Attack: 30
Privacy: 40
Damage:40-50
Health:280
Speed:5
Initiative:9
Shots:-
Mana:-
Ability:
Fire Breath. Magma Shield.
Elemental. Large Creature.
Immune to Fire.

7b. Lava Dragon
Attack: 30
Privacy: 35
Damage:44-55
Health:275
Speed:5
Initiative:9
Shots:-
Mana:-
Ability:
Liquid Flame Breath.
Elemental. Large Creature.
Immune to Fire.
P.S. Wheel of skills to use with the Russian server.
umm I dont think this should be here.
Meh,we will have gnomes soon,russian.No need to suggest.
Its on russian server)
Dwarves faction introduced after the war. perhaps on this server will do the same.
I support))
#1
you copped that from .ru didnt you? :)

btw this shud be in creative work
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